Arms of Hadar: Difference between revisions

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{{ up to date | 2023-08-19 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{SpellPage
{{SpellPage
| name = Arms of Hadar
| name = Arms of Hadar
| image = Arms of Hadar Icon.png
| image = Arms of Hadar.webp
| level = 1
| level = 1
| school = Conjuration
| school = Conjuration
| classes = Warlock
| classes = Warlock
| class learns at level 1 = Warlock
| class learns at level 1 = Warlock
| summary = This spell allows the caster to summon dark tendrils and deal Necrotic damage to enemies in an area centered on the caster, preventing them from taking reactions.
| races =
| description = Prevent targets from using {{Action|reaction}}s.
| granted by feats = Magic Initiate: Warlock
| action type = action
| granted by item = Hollow's Staff
| attack roll =
| summary = This spell allows the caster to summon dark tendrils and deal {{DamageType|Necrotic}} damage to enemies in an area centered on the caster, preventing them from taking {{Action|reaction}}s.
| description = Prevent targets from using reactions.  
| cost = action, spell1
| attack roll =  
| damage = 2d6
| damage = 2d6
| damage modifier =
| damage modifier =  
| damage type = Necrotic
| damage type = Necrotic
| damage save = Strength
| concentration =  
| damage save effect = half
| concentration =
| range = self
| range = self
| save = STR
| on save = Targets still take half damage but are able to use {{Action|reaction}}s.
| aoe = Radius
| aoe = Radius
| aoe m = 3
| aoe m = 3
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| condition duration = 1
| condition duration = 1
| condition save = STR
| condition save = STR
| area =
| area =  
| area category =
| area category =  
| area shape =
| area shape =  
| area range m =
| area range m =  
| area range ft =
| area range ft =  
| area duration =
| area duration =  
| area turn start damage =
| area turn start damage =  
| area turn start damage type =
| area turn start damage type =  
| area turn start damage save =
| area turn start damage save =  
| area turn start damage save effect =
| area turn start damage save effect =  
| area turn end damage =
| area turn end damage =  
| area turn end damage type =
| area turn end damage type =  
| area turn end damage save =
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| area turn end damage save effect =
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| area condition =
| area condition =  
| area condition 2 =
| area condition 2 =  
| higher levels = [[Spells#Upcasting|Upcast]]: Deals an additional {{DamageColor|Necrotic|'''1d6''' Necrotic damage}} damage per level.
| higher levels = [[Spells#Upcasting|Upcast]]: Deals an additional {{DamageText|1d6|Necrotic}} damage per level.
| notes =  
| notes = The incantation for Arms of Hadar is '''Morē''', the Latin command "die!"
| video = Arms of Hadar Visuals.mp4
}}
}}


== External Links ==
== External Links ==
* {{FRWiki|Arms of Hadar|long}}
* {{FRWiki|Arms of Hadar|long}}
[[Category:Sources of Necrotic damage]]

Latest revision as of 08:47, 26 April 2024

Arms of Hadar.webp

Arms of Hadar is a level 1 conjuration spell. This spell allows the caster to summon dark tendrils and deal Damage TypesNecrotic damage to enemies in an area centered on the caster, preventing them from taking Reactions.

Description

Prevent targets from using reactions.

Properties

Cost
Action + Level 1 Spell Slot
Damage
D6 Necrotic.png 2d6 (2~12) Damage TypesNecrotic damage
Details
STR Save (On Save: Targets still take half damage but are able to use Reactions.)
 Range: Self
AoE: 3 m / 10 ft (Radius)

At higher levels

Upcast: Deals an additional 1d6Damage TypesNecrotic damage per level.

Condition: Arms of Hadar

Arms of Hadar Arms of Hadar

Duration: 1 turn

Strength saving throw

Can't take Reactions.

How to learn

Classes:

Feats:

Notes

The incantation for Arms of Hadar is Morē, the Latin command "die!"

Visuals

External Links[edit | edit source]