Arms of Hadar: Difference between revisions

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| school = Conjuration
| school = Conjuration
| classes = Warlock
| classes = Warlock
| learns at level 1 = Warlock
| class learns at level 1 = Warlock
| summary = This spell allows the caster to summon dark tendrils and deal Necrotic damage to enemies in an area centered on the caster, preventing them from taking reactions.
| summary = This spell allows the caster to summon dark tendrils and deal Necrotic damage to enemies in an area centered on the caster, preventing them from taking reactions.
| description = Call forth tendrils of dark energy. Targets take {{DamageText|2d6|Necrotic}} damage and can't take {{Action|reaction}}s.
| description = Call forth tendrils of dark energy. Targets take {{DamageText|2d6|Necrotic}} damage and can't take {{Action|reaction}}s.

Revision as of 05:03, 5 August 2023

Arms of Hadar Icon.png

Arms of Hadar is a level 1 conjuration spell. This spell allows the caster to summon dark tendrils and deal Necrotic damage to enemies in an area centered on the caster, preventing them from taking reactions.

Description

Call forth tendrils of dark energy. Targets take 2d6Damage TypesNecrotic damage and can't take Reactions.

On a successful save, targets only take half damage.

Properties

Damage
D6 Necrotic.png 2d6 (2~12) Damage TypesNecrotic damage (Strength save to halve)
Details
 Range: Self
AoE: 3 m / 10 ft (Radius)

At higher levels

  • When the spell is cast at 2nd Level or higher, damage increases by
    D6 Necrotic.png 1d6 (1~6) Damage TypesNecrotic damage
    for each spell slot level above 1st.

Condition: Arms of Hadar

Arms of Hadar Arms of Hadar

Duration: 1 turn

Strength saving throw

Can't take Reactions.

How to learn

Classes: