Arms of Hadar: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Tags: Mobile edit Mobile web edit
 
(25 intermediate revisions by 13 users not shown)
Line 1: Line 1:
'''Arms of Hadar''' is a Conjuration '''[[Spells#1st Level Spells|1st Level Spells]]'''. This spell allows spellcasters to summon dark tendrils and deal Necrotic damage to enemies in an area centered on the caster, preventing them from taking reactions.
{{SpellPage
| name = Arms of Hadar
| image = Arms of Hadar.webp
| level = 1
| school = Conjuration
| classes = Warlock
| class learns at level 1 = Warlock
| races =
| granted by feats = Magic Initiate: Warlock
| granted by item = Hollow's Staff
| summary = This spell allows the caster to summon dark tendrils and deal {{DamageType|Necrotic}} damage to enemies in an area centered on the caster, preventing them from taking {{Action|reaction}}s.
| description = Prevent targets from using reactions.  
| cost = action, spell1
| attack roll =
| damage = 2d6
| damage modifier =
| damage type = Necrotic
| concentration =
| range = self
| save = STR
| on save = Targets still take half damage but are able to use {{Action|reaction}}s.
| aoe = Radius
| aoe m = 3
| aoe ft = 10
| condition = Arms of Hadar
| condition duration = 1
| condition save = STR
| area =
| area category =
| area shape =
| area range m =
| area range ft =
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| higher levels = [[Spells#Upcasting|Upcast]]: Deals an additional {{DamageText|1d6|Necrotic}} damage per level.
| notes = The incantation for Arms of Hadar is '''Morē''', the Latin command "die!"
| video = Arms of Hadar Visuals.mp4
}}


[[Category:Spells]][[Category:Level 1 Spells]]
== External Links ==
* {{FRWiki|Arms of Hadar|long}}


[[File:Arms Of Hadar Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox
[[Category:Sources of Necrotic damage]]
| title = <div style="font-size:105%; font-family:Georgia;">''"Call forth tendrils of dark energy. Targets take <code><span style="color:#66cc66">2d6 Necrotic damage</span></code> and can't take reactions. On a successful save, targets only take half damage."''</div>
----
<div style="text-align:center;">[[File:Action Icon.png|frameless|25px]] '''Action''' [[File:Spell Slot Icon.png|frameless|25px]] '''Level 1 Spell Slot'''</div>
----
| Damage = <span style="color:#66cc66">2d6</span>
| Damage Types = [[Damage Types|<span style="color:#66cc66">Necrotic</span>]]
| Range = Self
| Area of Effect = 3m / 10ft (Radius)
| School = Conjuration
| Condition = [[Condition#Arms Of Hadar|Arms Of Hadar]]
| Duration = 1 turn
| Saving Throw = [[Strength]]
| Concentration = None
| Class = [[Warlock]]
}}]]
 
== Description ==
Call forth tendrils of dark energy. Targets take <code><span style="color:#66cc66">2d6 Necrotic damage</span></code> and can't take reactions.
 
On a successful save, targets only take half damage.
 
== Properties ==
{{C|[[File:Action Icon.png|frameless|25px]] Action + [[File:Spell Slot Icon.png|frameless|25px]] Level 1 Spell Slot}}
 
''Available to level 1 [[Warlock]].
* Damage: 2 ~ 12 Necrotic
** <code>[[File:D6 Necrotic.png|frameless|60px]] <span style="color:#66cc66">2d6</span> [[File: Necrotic Damage Icon 3.png|frameless|40px]] [[Damage Types|<span style="color:#66cc66">Necrotic</span>]]</code>
* Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] Self}}
* Area of Effect: {{C|[[File:Aoe Icon.png|frameless|upright=0.1]] 3m / 10ft (Radius)}}
* Saving Throw: {{C|[[File:Saving Throw Icons.png|frameless|upright=0.1]] [[Strength]]}}
 
{| role="presentation" class="wikitable"
| <strong>[[File:Arms Of Hadar Condition Icon 3.png|frameless|upright=0.12]] Arms Of Hadar</strong>
|-
| {{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: 1 turn}}
* Can't take reactions.
|}
 
== At Higher Levels ==
When the spell is cast a 2nd Level or higher, damage increases by <code><span style="color:#66cc66">1d6 Necrotic</span></code> for each spell slots level above 1st.

Latest revision as of 08:47, 26 April 2024

Arms of Hadar.webp

Arms of Hadar is a level 1 conjuration spell. This spell allows the caster to summon dark tendrils and deal Damage TypesNecrotic damage to enemies in an area centered on the caster, preventing them from taking Reactions.

Description

Prevent targets from using reactions.

Properties

Cost
Action + Level 1 Spell Slot
Damage
D6 Necrotic.png 2d6 (2~12) Damage TypesNecrotic damage
Details
STR Save (On Save: Targets still take half damage but are able to use Reactions.)
 Range: Self
AoE: 3 m / 10 ft (Radius)

At higher levels

Upcast: Deals an additional 1d6Damage TypesNecrotic damage per level.

Condition: Arms of Hadar

Arms of Hadar Arms of Hadar

Duration: 1 turn

Strength saving throw

Can't take Reactions.

How to learn

Classes:

Feats:

Notes

The incantation for Arms of Hadar is Morē, the Latin command "die!"

Visuals

External Links[edit | edit source]