Editing Auntie Ethel's Hair

From Baldur's Gate 3 Wiki
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 21: Line 21:
"Auntie Ethel's boon" appears in the character's Notable Features section after consuming it.
"Auntie Ethel's boon" appears in the character's Notable Features section after consuming it.


Prior to Patch 6, there was a known bug where, if [[Auntie Ethel's Hair]] was in the player's inventory when the [[Owlbear Cub]] appeared at camp for the first time and the player fed the cub, the cub would automatically "eat" [[Auntie Ethel's Hair]] instead of any camp supplies. The hair would disappear from the player's inventory.
Prior to Patch 6, there was a known bug where, if [[Auntie Ethel's Hair]] is in the player's inventory when the [[Owlbear Cub]] appears at camp for the first time and the player feeds the cub, the cub will automatically "eat" [[Auntie Ethel's Hair]] instead of any other camp supplies. The hair will disappear from the player's inventory.


A unique interaction can happen if playing in [[Honour mode]] when the player is making their dialogue [[Skill Check|skill check]]. If any spell is used for the check, like [[Guidance|guidance]] for example, [[Auntie Ethel]] will trigger her legendary action, [[Legendary Action: Weird Magic Surge|Weird Magic Surge]], which will create an illusory duplicate. This action will throw the player out of the dialogue and into combat once more. Even if the skill check succeeded, no reward will be given to the player and the dialogue cant trigger again. Other non-spell related effects, however, such as bardic inspiration, will still work on this check.
A unique interaction can happen if playing in [[Honour mode]] when the player is making their dialogue [[Skill Check|skill check]]. If any spell is used for the check, like [[Guidance|guidance]] for example, [[Auntie Ethel]] will trigger her legendary action, [[Legendary Action: Weird Magic Surge|Weird Magic Surge]], which will create an illusory duplicate. This action will throw the player out of the dialogue and into combat once more. Even if the skill check succeeded, no reward will be given to the player and the dialogue cant trigger again. Other non-spell related effects, however, such as bardic inspiration, will still work on this check.
Please note that all contributions to Baldur's Gate 3 Wiki are considered to be released under the CC BY-NC-SA license, except when noted otherwise (see BG3Wiki:Copyrights for details). If you do not want your writing to be edited and redistributed at will, do not submit it here. Per our Content Rules, you are promising that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)