Barkskin: Difference between revisions

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''Available to level 3 [[Druid]] and level 5 [[Ranger]].''
''Available to level 3 [[Druid]] and level 5 [[Ranger]].''
* Gain: {{C|[[File:16 Armour Class Icon.png|frameless|55px]] [[Armour Class]]}}
* Gain: {{C|16 {{ArmourClass}}}} (base)
* Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] 1.5m / 5ft}}
* Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] 1.5m / 5ft}}
* Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}}
* Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}}
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|-
| [[File:Duration 50px.png|frameless|upright=0.1]] Duration: {{C|Until [[Long Rest]]}}
| [[File:Duration 50px.png|frameless|upright=0.1]] Duration: {{C|Until [[Long Rest]]}}
* [[Armour Class]] increased to 16.
* Base [[Armour Class]] increased to 16.
|}
|}

Revision as of 12:18, 14 February 2023

Barkskin is a Level 2 Transmutation Spell. This spell spellcasters to fortify the defense of a willing creature and increase their Armour Class. While under the effect of this spell, the target's skin has a bark-like texture.

File:Barkskin Icon 2.png
"Touch a willing creature to toughen its skin and increase its Armour Class up to 16."

Action Icon.png Action Spell Slot Icon.png Level 2 Spell Slot

Gain 16 Armour Class
Range 1.5m / 5ft
School Transmutation
Concentration Required
Condition Barkskin
Duration Until Long Rest
Class Druid, Ranger

Description

Touch a willing creature to toughen its skin and increase its Armour Class up to 16.

Properties

Action Icon.png Action + Spell Slot Icon.png Level 2 Spell Slot

Available to level 3 Druid and level 5 Ranger.

  • Gain: 16 Armour Class Armour Class (base)
  • Range: Range Icon 2.png 1.5m / 5ft
  • Concentration: Concentration Icons.png Required