Blood (surface): Difference between revisions
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DrakeCross22 (talk | contribs) (Up to date with full game release. Added details on how it can change surfaces.) |
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{{ | {{Redirect | ||
| redirect = Blood | |||
| other = other uses | |||
| disambig = Blood | |||
| | }} | ||
{{Area page | |||
| name = Blood | |||
= | | image = Surface_Blood_Image.png | ||
| summary = an [[area]]. It is commonly created when living creatures receive damage. | |||
* | | type = surface | ||
| interactions = * Will freeze over into [[Ice (area)|ice]] when exposed to cold damage. After {{Duration|2}}, thaws into [[Water (area)|water]]. | |||
* | | notes = * Cannot be electrified. | ||
* When blood is created by a creature receiving damage, the spread and surface area of blood is determined by the type and quantity of damage.{{Verify}} | |||
}} | |||
[[Category: Surfaces]] | [[Category: Surfaces]] |
Revision as of 04:07, 20 January 2024
Blood redirects here. For other uses, see Blood (disambiguation).
Blood is an area. It is commonly created when living creatures receive damage.
Properties
- Type: Surface
Interactions
Notes
- Cannot be electrified.
- When blood is created by a creature receiving damage, the spread and surface area of blood is determined by the type and quantity of damage.[Needs Verification]