Blood (surface): Difference between revisions
Jump to navigation
Jump to search
No edit summary |
HiddenDragon (talk | contribs) m (HiddenDragon moved page Blood (area) to Blood (surface)) |
||
(One intermediate revision by the same user not shown) | |||
Line 6: | Line 6: | ||
{{Area page | {{Area page | ||
| name = Blood | | name = Blood | ||
| image = | | image = Blood surface.png | ||
| summary = | | controller icon = Blood surface Controller Icon.webp | ||
| icon = Blood surface Icon.webp | |||
| summary = a [[surface]] that is commonly created when living creatures receive damage. | |||
| description = Douses unprotected flames. Can be frozen. | |||
| type = surface | | type = surface | ||
| interactions = * Will freeze over into [[Ice (area)|ice]] when exposed to cold damage. After {{Duration|2}}, thaws into [[Water (area)|water]]. | | interactions = * Will freeze over into [[Ice (area)|ice]] when exposed to cold damage. After {{Duration|2}}, thaws into [[Water (area)|water]]. |
Revision as of 10:43, 1 May 2024
Blood redirects here. For other uses, see Blood (disambiguation).
Blood is a surface that is commonly created when living creatures receive damage.
Description
Douses unprotected flames. Can be frozen.
Properties
- Type: Surface
Interactions
Notes
- Cannot be electrified.
- When blood is created by a creature receiving damage, the spread and surface area of blood is determined by the type and quantity of damage.[Needs Verification]