Blood (surface): Difference between revisions

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(Up to date with full game release. Added details on how it can change surfaces.)
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{{ up to date | 2023-08-11 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{Redirect
'''Blood Surface''' is a type of [[Surface]]. Blood surfaces can extinguished fire and be frozen.
| redirect = Blood
 
| other = other uses
[[File:Blood Surface.png|upright=0.8|thumb|right|{{AbilityInfobox
| disambig = Blood
| title = <div style="font-size:105%; font-family:Georgia;">''Tav standing beside a blood surface.''</div>
}}
}}]]
{{Area page
 
| name = Blood
== Properties ==
| image = Blood surface.png
 
| controller icon = Blood surface Controller Icon.webp
* Douses unprotected flame.  
| icon = Blood surface Icon.webp
* Can be [[Ice Surface|frozen]] exposed to [[Damage Types|Cold]] based attack and/or source.
| summary = a [[surface]] that is commonly created when living creatures receive damage.
* If melted while frozen, will turn into a [[Water Surface]].
| description = Douses unprotected flames. Can be frozen.
 
| type = surface
[[Category: Surfaces]]
| created by items = Bloodbank Bottle, Jar of Coagulated Blood, Vial of Blood
| interactions = * Will freeze over into [[Ice (area)|ice]] when exposed to cold damage. After {{Duration|2}}, thaws into [[Water (area)|water]].
| notes = * Cannot be electrified.
* When blood is created by a creature receiving damage, the spread and surface area of blood is determined by the type and quantity of damage.{{Verify}}
}}

Latest revision as of 21:29, 2 May 2024

Blood redirects here. For other uses, see Blood (disambiguation).
Blood (surface) image

Blood is a surface that is commonly created when living creatures receive damage.

Description

Douses unprotected flames. Can be frozen.

Properties

Type: Surface

Creation

This area can be created by the following:

Items:

Interactions

  • Will freeze over into ice when exposed to cold damage. After Duration: 2 turns, thaws into water.

Notes

  • Cannot be electrified.
  • When blood is created by a creature receiving damage, the spread and surface area of blood is determined by the type and quantity of damage.[Needs Verification]