Conditions

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Revision as of 19:27, 23 February 2022 by 5corp1u7 (talk | contribs) (Created page with "'''Conditions''' are resulted by effects of Spells, Class Features, etc. Conditions may positively or negatively affect a creature, and knowing how to inflict, applies, or avoid certain Conditions can grant you the upper hand in many situations. == List Of Conditions == === frameless|upright=0.15 Charmed === ---- frameless|left {| class="wikitable" ! Description |- |Can't attack spel...")
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Conditions are resulted by effects of Spells, Class Features, etc. Conditions may positively or negatively affect a creature, and knowing how to inflict, applies, or avoid certain Conditions can grant you the upper hand in many situations.

List Of Conditions

Charmed Condition Icon.png Charmed


Charmed Condition Tooltip.png
Description
Can't attack spellcaster. Spellcaster has Advantage on Charisma Checks.

Dash Condition Icon.png Dash


Dash Condition Tooltip.png
Description
Movement Speed is doubled.

Frenzied Condition Icon.png Frenzied


Frenzied Condition Tooltip.png
Description
Deal 2 extra damage with melee and improvised weapons, and when throwing objects. Has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws. Cannot cast or concentrate on spells. Frenzy ends early if the barbarian didn't attacked an enemy or take damage since their last turn.

Light Condition Icon.png Light


Light Condition Tooltip.png
Description
This object has an aura of light with a radius of 12m / 40ft

File:Prone Condition Icon 50px.png Prone


Prone Condition Tooltip.png
Description
Can't move or act, and has Disadvantage on Strength and Dexterity Saving Throws. Attacks against a Prone creature have Advantage if they're made within 3m / 5ft of the creature. A Prone creature must spend half its Movement Speed to stand up.

Rage Condition Icon.png Rage


Rage Condition Tooltip.png
Description
Deal 2 extra damage with melee and improvised weapons, and while throwing objects.

Has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws.

Cannot cast or concentrate on spells.

Rage ends early if the barbarian didn't attacked an enemy or take damage since their last turn.