Ad placeholder
Contagion: Slimy Doom
Jump to navigation
Jump to search
Contagion: Slimy Doom is a level 5 necromancy spell. This spell is a variation of the Level 5 Necromancy Spell, . It allows spellcasters to Poison an enemy, with the possibility of the affliction progressing into a Disease which saps target's Constitution.
Disadvantage on Constitution Ability Checks and Saving Throws. Whenever they are hit, they get .
UID
Spell flags
Description
The target receives
Fever squeezes huge drops of thick oily sweat from the creature's pores, impairing its Constitution.
Properties
- Cost
Action +
Level 5 Spell Slot
- Details
Melee spell attack roll
Melee: 1.5 m / 5 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Technical details

Target_Contagion_SlimyDoom

Condition: Contagion Poisoned
Duration: 3 turns
Spell save DC Constitution saving throw
- Has
Disadvantage on
Attack rolls and Checks.
- Each turn, it must succeed on a
Saving throw, or the poison will advance in stage. On 3 successes, it recovers. On 3 failures, it contracts the disease corresponding to the variant of the spell Contagion that was cast.
Condition: Stricken With Slimy Doom
Duration: Permanent
- Affected entity oozes waxy, globulous blood. It has
Disadvantage on Constitution Checks and
Saving throws.
- In addition, whenever it takes damage, it is Stunned until the end of its next turn.
How to learn
This spell is a variation of:
External links[edit | edit source]
Contagion on the Forgotten Realms Wiki