Cure Wounds: Difference between revisions

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<div style="text-align:center;">[[File:Actions Icons.png|frameless|25px]] '''Action''' [[File:Spell Icon.png|frameless|upright=0.1]] '''Level 1 Spell Slot'''</div>
<div style="text-align:center;">[[File:Actions Icons.png|frameless|25px]] '''Action''' [[File:Spell Icon.png|frameless|upright=0.1]] '''Level 1 Spell Slot'''</div>
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| Heal = <span style="color:#33cccc">1d8 +</span> Spellcasting Modifier
| Heal = <span style="color:#33cccc">1d8 +</span> Spellcasting Modifier [[Hit Points|<span style="color:#33cccc">Hit Points</span>]]
| Range = 2m / 5ft
| Range = 2m / 5ft
| School = Evocation
| School = Evocation

Revision as of 19:48, 5 December 2022

Spell > List Of Spells > 1st Level Spells > Cure Wounds


Cure Wounds is a Level 1 Evocation Spell. This spell allows spellcasters to heal allies with divine magic through touch.

File:Cure Wounds Icon 2.png
"A creature you touch regains 1d8 + Spellcasting Modifier hit points. This spell has no effect on undead or constructs."


Heal 1d8 + Spellcasting Modifier Hit Points
Range 2m / 5ft
School Evocation
Concentration None
Class Bard, Cleric, Druid, Paladin, Ranger

Description

A creature you touch regains 1d8 + Spellcasting Modifier hit points.

This spell has no effect on undead or constructs.

Properties

File:Actions Icons.png Action + File:Spell Icon.png Level 1 Spell Slot

Available to level 1 Bard, Cleric, Druid and level 2 Paladin, Ranger.

At Higher Levels

When the spell is cast at 2nd Level or higher, heal a target an extra 1d8 hit points for each spell slots level above 1st.