Danger Sense

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Revision as of 05:50, 31 July 2023 by Aldwin (talk | contribs) (Created page with "{{PageSeo | description = You have Advantage on Dexterity Saving Throws against traps, Spells and surfaces while not Blinded, Deafened, or Incapacitated. Barbarians gain Danger Sense at level 2. |image = Danger Sense Icon.png }} frameless|right You have Advantage on Dexterity Saving Throws against traps, Spells and surfaces while not Blinded, Deafened, or Incapacitated. == Description == You sense when things aren...")
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Danger Sense Icon.png

You have Advantage on Dexterity Saving Throws against traps, Spells and surfaces while not Blinded, Deafened, or Incapacitated.

Description

You sense when things aren't as they should be. You have Advantage Icon.png Advantage on Dexterity Saving Throws against traps, Spells and surfaces. To gain this benefit, you can't be Blinded, Deafened, or Incapacitated.

Progression