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== Walkthrough ==
== Walkthrough ==
=== Sharess' Caress ===
=== Sharess' Caress ===
Mamzell Amira is on the ground floor of Sharess' Caress by the front entrance. When asked what she has to offer, Amira mentions that a devil is in residence {{-}} [[Raphael]]. At the bar, Korrilla is also around, informing the party that Raphael wishes to speak with them.
Mamzell Amira is on the ground floor of Sharess' Caress, right by the front entrance. When the party speaks with her, she can be asked what she has to offer. Amira mentions that a devil is in residence {{-}} [[Raphael]]. At the bar, Korrilla is also around, informing the party that Raphael wishes to speak with them.


At the top floor is the [[Devil's Den]], and Raphael. If [[Kith'rak Voss]] is alive, he is trying to deal with Raphael, but Raphael sends him away. He does, however, have a proposition for the party. Raphael is in possession of the [[Orphic Hammer]] {{-}} a tool that can break the cage that holds [[Orpheus]]. In return, he wants the [[Crown of Karsus]], which is being used to control the [[Elder Brain]], once the party defeats it.
At the top floor is the [[Devil's Den]], and Raphael. If [[Kith'rak Voss]] is alive, he is inside trying to deal with Raphael, but Raphael sends him away. He does, however, have a proposition for the party. Raphael is in possession of the [[Orphic Hammer]] {{-}} a tool that can break the cage that holds [[Orpheus]]. In return, he wants the [[Crown of Karsus]], which is being used to control the [[Elder Brain]], once the party defeats it.


Raphael's proposal can be rejected or accepted. If it is rejected, he states that he will remain at Sharess' Caress for some time in case they change their mind. If the deal is accepted, he will create a [[Soul-Sworn Contract]] and the party instantly feels a pang of regret, starting [[Escape the Deal]].
Raphael's proposal can either be rejected or accepted. If it is rejected, he states that he will remain at Sharess' Caress for some time in case they change their mind. If the deal is accepted, he will create a [[Soul-Sworn Contract]] and the party instantly feels a pang of regret, starting [[Escape the Deal]].


=== Entering the House of Hope ===
=== Entering the House of Hope ===
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There is a note in the [[Lower City Sewers]] within the [[Guildhall]]. Across the way from [[Nine-Fingers Keene]] at her desk is the [[Devil's Fee Observer Report]], which states that [[Helsik]] is a diabolist who aided [[Enver Gortash]] and the Chosen Three in obtaining the [[Crown of Karsus]].
There is a note in the [[Lower City Sewers]] within the [[Guildhall]]. Across the way from [[Nine-Fingers Keene]] at her desk is the [[Devil's Fee Observer Report]], which states that [[Helsik]] is a diabolist who aided [[Enver Gortash]] and the Chosen Three in obtaining the [[Crown of Karsus]].


If the party completed [[Break Yurgir's Contract]] without killing him in Chapter Two, he appears at camp to offer advice. He tips the party off to Helsik in the Lower City.
If the party completed [[Break Yurgir's Contract]] without killing him in Chapter Two, then he appears at camp to offer advice. He tips the party off to Helsik in the Lower City.


The party can also randomly stumble upon Helsik by exploring the [[Lower City]] and entering the [[Devil's Fee]]. Helsik will initially sell a number of magical items without revealing her true work. The party can learn about this fact by walking around. Several items in the shop trigger Arcana checks which, if succeeded, reveal they are genuine artifacts from hell. These items are the Monster's Skull {{coords|-43|3}}, another Monster's Skull {{coords|-47|2}}, and infernal gems {{coords|-25|5}}. After these artifacts are discovered, the party can pass a Persuasion check (DC 18) to ask Helsik if she is a diabolist.
The party can also randomly stumble upon Helsik by exploring the [[Lower City]] and entering the [[Devil's Fee]]. Helsik will initially sell a number of magical items without revealing her true work. The party can learn about this fact by walking around. Several items in the shop trigger Arcana checks which, if succeeded, reveal they are genuine artifacts from hell. These items are the Monster's Skull {{coords|-43|3}}, another Monster's Skull {{coords|-47|2}}, and infernal gems {{coords|-25|5}}. After these artifacts are discovered, the party can pass a Persuasion check (DC 18) to ask Helsik if she is a diabolist.


=== The Devil's Fee ===
=== The Devil's Fee ===
Once the party is aware of Helsik, they can find her at the [[Devil's Fee]]. Inquiring about Helsik being a diabolist has her reveal that her true business is not in information or hellish curios. She is Mammon's Picklock, Latchkeeper of the Nine Hells. She breaks people into the Hells, for a cost. The cost is 20,000 gold. With a successful Persuasion check (DC 20), she waives the fee in lieu of the [[Gauntlets of Hill Giant Strength]], starting [[Acquire the Gauntlets for Helsik]]. Otherwise, she can be persuaded to cut down the fee to 10,000 gold.
Once the party is aware of Helsik, they can find her at the [[Devil's Fee]]. Inquiring about Helsik being a diabolist has her revealing that her true business is not in information or hellish curios. She is Mammon's Picklock, Latchkeeper of the Nine Hells. She breaks people into the Hells, for a cost. The cost is 20,000 gold. With a successful Persuasion check (DC 20), she waives the fee in lieu of the [[Gauntlets of Hill Giant Strength]], starting [[Acquire the Gauntlets for Helsik]]. Otherwise, she can be persuaded to cut down the fee to 10,000 gold.


[[File:Hell Circle Order.jpg|thumb|The placement of the ritual items in the circle.]]
[[File:Hell Circle Order.jpg|thumb|The placement of the ritual items in the circle.]]
If a deal is struck with Helsik, she gives the party the tools needed to open a portal to Hell. This includes a [[Grimoire Bound in Imp Skin]], [[Opening a Gate to Hell]], and a [[Ritual Pouch]] with the necessary items. Go upstairs in the Devil's Fee to find a circle in blood. Read the Grimoire Bound in Imp Skin to learn the ritual, then place the ritual items in the correct areas. Starting from the point closest to Helsik's diary and going clockwise:
If a deal is struck with Helsik, she gives the party all the tools needed to open a portal to Hell. This includes a [[Grimoire Bound in Imp Skin]], [[Opening a Gate to Hell]], and a [[Ritual Pouch]] with all the necessary items. Go upstairs in the Devil's Fee to find a circle in blood. Read the Grimoire Bound in Imp Skin to learn the ritual, then place the ritual items in the correct areas. Starting from the point closest to Helsik's diary and going clockwise:


* Skull {{coords|-35|6}}
* Skull {{coords|-35|6}}
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[[File:Archivist Convinced.jpg|thumb|The Archivist welcomes "Verillius" to the Archive.]]
[[File:Archivist Convinced.jpg|thumb|The Archivist welcomes "Verillius" to the Archive.]]
Once inside, the party must pass a Deception check (DC 15) to get the Archivist to fully believe in the ruse. Unfortunately, the Archivist cannot give access to the Orphic Hammer/Soul-Sworn Contract, as it is surrounded by an impervious sphere. The sphere requires a magic code only Raphael has. Instead, he refers the party to wait in the Boudoir until Raphael returns. The Archivist also relinquishes the pass to the Boudoir by being intimidated (DC 25) or by pickpocketing him.
Once inside, the party needs to pass a Deception check (DC 15) to get the Archivist to fully believe in the ruse. Unfortunately, the Archivist cannot give access to the Orphic Hammer/Soul-Sworn Contract, as it is surrounded by an impervious sphere. The sphere requires a magic code that only Raphael has. Instead, he refers the party to wait in the Boudoir until Raphael has returned. The Archivist can also relinquish the pass to the Boudoir by being intimidated (DC 25), or simply by pickpocketing him.


If the Archivist is not successfully deceived or intimidated, information on how to enter the Boudoir is found in the Outer Portals room {{coords|-6441|2920}}.  [[Nubaldin]] is cleaning the room. He explains that he once ran the prisons, but was moved to the Outer Portals room after failing to prevent Gortash from escaping. If the party killed Gortash, they can tell him so, which delights him. As a reward, Nubaldin explains a secret trick to enter the Boudoir - go next door to the balcony {{coords|-6446|2936}} and jump off the stones to enter its balcony.
If the Archivist is not successfully deceived or intimidated, information on how to enter the Boudoir can be found in the Outer Portals room {{coords|-6441|2920}}.  [[Nubaldin]] is cleaning up the room. Speaking to him, he explains that he once ran the prisons, but was moved to the Outer Portals room after failing to prevent Gortash from escaping. If the party killed Gortash, they can tell him that they killed him, which will delight Nubaldin. As a reward, Nubaldin explains a secret trick to get into the Boudoir - go next door to the balcony {{coords|-6446|2936}} and jump off the stones to enter the balcony of the Boudoir.
[[File:Boudoir Balcony Route.jpg|thumb|Jumping on the rocks here leads to the Boudoir's balcony.]]
[[File:Boudoir Balcony Route.jpg|thumb|Jumping on the rocks here leads to the Boudoir's balcony.]]


=== The Boudoir ===
=== The Boudoir ===
Upon entering the Boudoir, the party is accosted by an incubus named [[Haarlep]], who has been polymorphed into a perfect copy of Raphael. Haarlep asks why the party is there, but already knows they seek their contract. Haarlep will assist the party if they agree to "play a game" with him. Agreeing to play the "game" has the player disrobing and Haarlep seducing them to give over their mind and body. The party can insist the just the body be taken; Haarlep will agree and tells them that they will always know when an orgasm is experienced in their form. Otherwise, giving over both mind and body results in a game over.
Upon entering the Boudoir, the party is accosted by an incubus named [[Haarlep]], who has been polymorphed into a perfect copy of Raphael. Haarlep asks why the party is there, but is already aware that they seek their contract. Haarlep will help the party out if they agree to "play a game" with him. Agreeing to play the "game" will have the player taking off their clothes and Haarlep seducing them to give over their mind and body. The party can insist the just the body be taken, which Haarlep will agree and tells them that they will always know when an orgasm is experienced in their form. Otherwise, giving over both mind and body results in a game over.


Refusing to play makes Haarlep hostile. Additionally, succeeding in a Constitution check (DC 25) during the "game" also makes him hostile. Defeating Haarlep makes him drop the location of Raphael's safe, as well as {{RarityItem|Helldusk Gloves}}. The safe contains the magic phrase needed to steal the contract/hammer.
Refusing to play makes Haarlep hostile. Additionally, succeeding in a Constitution check (DC 25) during the "game" also makes him hostile. Defeating Haarlep makes him drop the location of Raphael's safe, as well as {{RarityItem|Helldusk Gloves}}. The safe contains the magic phrase needed to steal the contract/hammer.


[[File:Raphael Safe Location.jpg|thumb|The location of Raphael's safe.]]
[[File:Raphael Safe Location.jpg|thumb|The location of Raphael's safe.]]
Raphael's magic phrase can be pilfered without dealing with Haarlep. Simply utilize [[Greater Invisibility]], [[Supreme Sneak]], or other skills to move to the giant painting west of the bed. A successful perception check reveals that the painting is rigged with a trap. Disarm it (DC 20), then press the button below the painting. Lockpick the safe (DC 25) and take its content, then sneak off before Haarlep notices anything.
Raphael's magic phrase can be pilfered without the need to deal with Haarlep. Simply utilize [[Greater Invisibility]], [[Supreme Sneak]], or other skills to move towards the giant painting west of the bed. A successful perception check reveals that the painting is rigged with a trap. Disarm it (DC 20), then press the button below the painting. Lockpick the safe (DC 25) and take its content, then sneak off before Haarlep notices anything.


=== Escaping hell ===
=== Escaping hell ===
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