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(Created page with "The game determines the success of various actions by rolling dice for you and for other creatures in the game. The result of a dice roll is often modified by bonuses and penalties. Characters that are very skilled, use powerful items to enhance their abilities, or are under the effects of ability-enhancing effects (such as from spells or potions) will tend to roll higher numbers. Characters that are unskilled, don't have access to good equipment, or are under the eff...") |
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=== Advantage / Disadvantage === | === Advantage / Disadvantage === | ||
In various situations, a creature can have Advantage or Disadvantage on an Attack Roll, Saving Throw, or Ability Check. | |||
Advantage simply means that you make the roll twice, and use the higher result. Disadvantage simply means you make the roll twice, and use the lower result. | |||
Advantage and Disadvantage can cancel each other out. However, they cannot stack, meaning that you never roll more than twice. | |||
Examples of situations that grant Advantage: | |||
* Having the higher ground while making an attack | |||
* Being unseen by the enemy while making an attack | |||
* Various spells and abilities that grant Advantage | |||
Examples of situations that grant Disadvantage: | |||
* Trying to attack an enemy on higher ground | |||
* Trying to attack an enemy obscured by darkness | |||
* Various spells and abilities that grant Disadvantage | |||
=== Ability Score Modifier === | === Ability Score Modifier === | ||
A creature's [[Ability Score]]s can modify the result of dice rolls depending on how high or low the score is. (It can be negative if the score is very low.) | |||
The following table determines the Modifier value, depending on the score: | |||
{| class="wikitable" style="width: 30%; text-align: center;" | |||
! Score !! Modifier | |||
|- | |||
| 1 || -5 | |||
|- | |||
| 2-3 || -4 | |||
|- | |||
| 4-5 || -3 | |||
|- | |||
| 6-7 || -2 | |||
|- | |||
| 8-9 || -1 | |||
|- | |||
| 10-11 || +0 | |||
|- | |||
| 12-13 || +1 | |||
|- | |||
| 14-15 || +2 | |||
|- | |||
| 16-17 || +3 | |||
|- | |||
| 18-19 || +4 | |||
|- | |||
| 20-21 || +5 | |||
|- | |||
| 22-23 || +6 | |||
|- | |||
| 24-25 || +7 | |||
|- | |||
| 26-27 || +8 | |||
|- | |||
| 28-29 || +9 | |||
|- | |||
| 30 || +10 | |||
|} | |||
Which Ability Score is used to determine the Modifier depends on the roll that's being made. | |||
==== Attack Rolls ==== | |||
Weapon attacks will generally use Strength or Dexterity, depending on the weapon. For example, a [[Greatsword]] will always use Strength, and a [[Longbow]] will always use Dexterity. For some weapons, the higher of two Ability Scores can be chosen for the roll. This includes melee weapons with the Finesse property such as [[Rapier]], and ranged weapons with the [[Thrown]] property such as [[Handaxe]]. | |||
Spell attacks will use an [[Ability Score]] depending on the [[Class]] of the creature making it. See table above. | |||
==== Saving Throws ==== | |||
For saves against specific spells and conditions, the spell or condition in question determines which [[Ability Score]] is used to make the save. For example, the [[Web]] spell requires you to make a Dexterity save, whereas [[Crown of Madness]] requires a Wisdom save. As with most spells and effects related to poison, [[Poison Spray]] requires a Constitution saving throw. | |||
==== Ability Check ==== | |||
See the table above for the different categories of Ability Checks and which Ability Score they use to determine the Modifier. | |||
=== Proficiency Bonus === | === Proficiency Bonus === | ||
To do. | To do. |