Dice rolls: Difference between revisions

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(Created page with "The game determines the success of various actions by rolling dice for you and for other creatures in the game. The result of a dice roll is often modified by bonuses and penalties. Characters that are very skilled, use powerful items to enhance their abilities, or are under the effects of ability-enhancing effects (such as from spells or potions) will tend to roll higher numbers. Characters that are unskilled, don't have access to good equipment, or are under the eff...")
 
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=== Advantage / Disadvantage ===
=== Advantage / Disadvantage ===


To do.
In various situations, a creature can have Advantage or Disadvantage on an Attack Roll, Saving Throw, or Ability Check.
 
Advantage simply means that you make the roll twice, and use the higher result.  Disadvantage simply means you make the roll twice, and use the lower result.
 
Advantage and Disadvantage can cancel each other out.  However, they cannot stack, meaning that you never roll more than twice.
 
Examples of situations that grant Advantage:
 
* Having the higher ground while making an attack
* Being unseen by the enemy while making an attack
* Various spells and abilities that grant Advantage
 
Examples of situations that grant Disadvantage:
 
* Trying to attack an enemy on higher ground
* Trying to attack an enemy obscured by darkness
* Various spells and abilities that grant Disadvantage


=== Ability Score Modifier ===
=== Ability Score Modifier ===


To do.
A creature's [[Ability Score]]s can modify the result of dice rolls depending on how high or low the score is.  (It can be negative if the score is very low.)
 
The following table determines the Modifier value, depending on the score:
 
{| class="wikitable" style="width: 30%; text-align: center;"
! Score !! Modifier
|-
| 1 || -5
|-
| 2-3 || -4
|-
| 4-5 || -3
|-
| 6-7 || -2
|-
| 8-9 || -1
|-
| 10-11 || +0
|-
| 12-13 || +1
|-
| 14-15 || +2
|-
| 16-17 || +3
|-
| 18-19 || +4
|-
| 20-21 || +5
|-
| 22-23 || +6
|-
| 24-25 || +7
|-
| 26-27 || +8
|-
| 28-29 || +9
|-
| 30 || +10
|}
 
Which Ability Score is used to determine the Modifier depends on the roll that's being made.
 
==== Attack Rolls ====
 
Weapon attacks will generally use Strength or Dexterity, depending on the weapon.  For example, a [[Greatsword]] will always use Strength, and a [[Longbow]] will always use Dexterity.  For some weapons, the higher of two Ability Scores can be chosen for the roll.  This includes melee weapons with the Finesse property such as [[Rapier]], and ranged weapons with the [[Thrown]] property such as [[Handaxe]].
 
Spell attacks will use an [[Ability Score]] depending on the [[Class]] of the creature making it.  See table above.
 
==== Saving Throws ====
 
For saves against specific spells and conditions, the spell or condition in question determines which [[Ability Score]] is used to make the save.  For example, the [[Web]] spell requires you to make a Dexterity save, whereas [[Crown of Madness]] requires a Wisdom save.  As with most spells and effects related to poison, [[Poison Spray]] requires a Constitution saving throw.
 
==== Ability Check ====
 
See the table above for the different categories of Ability Checks and which Ability Score they use to determine the Modifier.


=== Proficiency Bonus ===
=== Proficiency Bonus ===


To do.
To do.

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