Difficult Terrain: Difference between revisions

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[[Category:Game Mechanics]]
[[Category:Gameplay Mechanics]]
'''Difficult Terrain''' halves the [[Movement Speed]] of creatures moving through it; that is, a creature must spend 2 m of movement to move 1 m through an area of difficult terrain.
'''Difficult Terrain''' halves the [[Movement Speed]] of creatures moving through it; that is, a creature must spend 2 m of movement to move 1 m through an area of difficult terrain.



Revision as of 05:32, 21 February 2023

Difficult Terrain halves the Movement Speed of creatures moving through it; that is, a creature must spend 2 m of movement to move 1 m through an area of difficult terrain.

Examples of difficult terrain include:

  • Dense foliage, uneven rocks, certain staircases, and other non-flat areas
  • Water and other liquids
  • Most types of Surfaces
  • Areas created by spells such as Hunger of Hadar and Spike Growth