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{{SubclassQuote|quote=Your magic influences, beguiles, and bends the will and conviction of those around you.|image=Class Wizard Enchantment Badge Icon.png}} | {{SubclassQuote|quote=Your magic influences, beguiles, and bends the will and conviction of those around you.|image=Class Wizard Enchantment Badge Icon.png}} | ||
'''Enchantment School''' is one of the [[Wizard#Level 2|Subclasses]] of [[Wizard]]. These Wizards specialize in controlling and befuddling others. | '''Enchantment School''' is one of the [[Wizard#Level 2|Subclasses]] of [[Wizard]]. These Wizards specialize in controlling and befuddling others. | ||
[[Category:Subclasses]] | |||
== Subclass Features == | == Subclass Features == | ||
{{SubclassNote|Wizard}} | {{SubclassNote|Wizard}} | ||
{{Level header|2}} | |||
; Enchantment Savant | |||
: Halves the cost to learn [[Enchantment spells]] from [[Scrolls]]. Learning these spells will only cost '''{{gold|25}}''' per spell level. | |||
{{HorizontalRuleImage}} | |||
; {{SAI|Hypnotic Gaze|w=40}} | |||
: Once per [[Long Rest]], use an action to target a non-ally creature within {{Range|m=1.5|ft=5}}. The target must succeed on a {{SavingThrow|WIS}} or become {{Cond|Charmed}} and {{Cond|Incapacitated}} for 2 turns. As an action, while still within range, you can {{SAI|Maintain Hypnotic Gaze|Maintain}} the charm, extending the charm for another 2 turns. If the target takes damage, the effect ends. | |||
{{Level header|6}} | |||
; {{SAI|Instinctive Charm|w=40}} | |||
: As a [[Reaction]], charm an enemy that attacks you. They must succeed on a {{Ability|Wisdom}} saving throw or attack a new target if possible. If a target succeeds on its saving throw, it cannot be affected by this ability until after a long rest. | |||
{{Level header|10}} | |||
; {{SAI|Split Enchantment|w=40}} | |||
: You know your enchantments inside and out. You can target 2 creatures with Enchantment spells that would normally only target 1 creature. | |||
{{WizardNavbox}} | {{WizardNavbox}} | ||