Faerie Fire: Difference between revisions

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m (Changed description from invisibility to faerie fire)
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[[File:Faerie Fire Icon.png|upright=0.8|thumb|right|{{AbilityInfobox
[[File:Faerie Fire Icon.png|upright=0.8|thumb|right|{{AbilityInfobox
| title = <div style="font-size:105%; font-family:Georgia;">''"Touch a creature to turn it Invisible. The spells ends early if the creature attacks or casts a spell."''</div>
| title = <div style="font-size:105%; font-family:Georgia;">''"Encase multiple targets in colourful light. The targets turns visible, and Attack Rolls against the targets have Advantage."''</div>
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<div style="text-align:center;">[[File:Action Icon.png|frameless|25px]] '''Action''' [[File:Spell Slot Icon.png|frameless|upright=0.1]] '''Level 1 Spell Slot'''</div>
<div style="text-align:center;">[[File:Action Icon.png|frameless|25px]] '''Action''' [[File:Spell Slot Icon.png|frameless|upright=0.1]] '''Level 1 Spell Slot'''</div>

Revision as of 15:02, 21 July 2023

Faerie Fire is a Level 1 Evocation Spell. This spell allows spellcasters to conjure brilliant light. Any creature caught in the radius temporarily sheds faint light and prevents invisibility.

"Encase multiple targets in colourful light. The targets turns visible, and Attack Rolls against the targets have Advantage."

Action Icon.png Action Spell Slot Icon.png Level 1 Spell Slot

Range 18m / 60ft
Area of Effect 6m / 20ft (Radius)
School Evocation
Saving Throw Dexterity
Concentration Required
Condition Faerie Fire
Duration 10 turns
Class Bard, Ranger

Description

Encase multiple targets in colorful light. The targets turn visible, and Attack Rolls against the target have Advantage.

Properties

Action Icon.png Action + Spell Slot Icon.png Level 1 Spell Slot

Available to level 1 Bard, Druid and level 2 Ranger.

  • Range: Range Icons.png 18m / 60ft
  • Area of Effect: Aoe Icon.png 6m / 20ft (Radius)
  • Saving Throw: Saving Throw Icons.png Dexterity
  • Concentration: Concentration Icons.png Required