Feather Fall: Difference between revisions

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[[Spell]] > [[Spell#List Of Spells|List Of Spells]] > [[Spell#1st Level Spells|1st Level Spells]] > [[Feather Fall]]
'''Feather Fall''' is a [[Spell#1st Level Spells|Level 1]] Transmutation Spell. This spell allows spellcasters to make themselves and their allies light as a feather, preventing them from taking damage when falling from extreme heights.
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'''Feather Fall''' is a [[Spell#1st Level Spells|Level 1]] Transmutation Spell. This spell allows spellcasters to make themselves and their allies light as a feather, preventing them from taking damage when falling from extreme heights.
[[Category:Spells]][[Category:Level 1 Spells]][[Category:Transmutation Spells]]


[[File:Feather Fall Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox
[[File:Feather Fall Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox

Revision as of 08:01, 31 January 2023

Feather Fall is a Level 1 Transmutation Spell. This spell allows spellcasters to make themselves and their allies light as a feather, preventing them from taking damage when falling from extreme heights.

File:Feather Fall Icon 2.png
"Slow the rate of descent of allied creatures. Grants immunity to Falling damage."

B.Action Icon.png Bonus Action File:Spell Icon.png Level 1 Spell Slot

Range Self
Area of Effect 9m / 30ft (Radius)
School Transmutation
Concentration None
Condition Feather Fall
Duration 10 turns
Class Bard, Sorcerer, Wizard

Description

Slow the rate of descent of allied creatures. Grants immunity to Falling damage.

Properties

B.Action Icon.png Bonus Action + File:Spell Icon.png Level 1 Spell Slot

Available to level 1 Bard, Sorcerer and Wizard.

  • Range: Range Icons.png Self
  • Area of Effect: Aoe Icon.png 9m / 30ft (Radius)