Great Weapon Master: All In: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
m (extra note)
mNo edit summary
 
(12 intermediate revisions by 6 users not shown)
Line 1: Line 1:
[[File:Great Weapon Master All-In Icon.png|frameless|right]]
{{Passive feature page
 
| summary = '''Great Weapon Master: All In''' is a toggleable passive feature provided by the [[Great Weapon Master]] [[Feat]] that allows [[Two-Handed]] or [[Versatile]] weapon users to deal extra damage at the cost of reduced accuracy.
'''Great Weapon Master: All In''' is a Toggleable [[Passive Features|Passive Feature]] provided by the Great Weapon Master [[Feats|Feat]] that allows [[Heavy]] weapon users to deal extra damage at the cost of reduced accuracy.
| description = When attacking with Heavy melee weapons you are [[proficient]] with, [[Attack roll]]s take a -5 penalty, but their damage increases by 10.
 
| image = Great Weapon Master Bonus Damage.webp
== Description ==
| icon = Great Weapon Master Bonus Damage Icon.webp
 
| granted by feats = Great Weapon Master
When attacking with a [[Heavy]] Melee Weapon you are [[Proficient]] with, [[Attack Roll]]s take a -5 penalty, but their damage increases by 10.
| toggleable = yes
 
| notes=
This is a [[Reaction]]. Toggle a reaction during your turn. It will automatically execute when needed.
* Despite the description referencing Heavy weapons, this feature actually applies to any [[Two-Handed]] or [[Versatile]] melee weapons when off-hand is empty.
 
* Great Weapon Master: All In ''does not'' need to be enabled in order to benefit from {{SAI|Great Weapon Master: Bonus Attack}}.
== Notes ==
}}
 
* Great Weapon Master: All In ''does not'' need to be enabled in order to benefit from the [[Bonus Action]] extra attack provided by the Great Weapon Master [[Feat]].
* Despite being described as a [[Reaction]], Great Weapon Master: All In does not consume your {{action|reaction}} [[Resource]].
 
[[Category:Passive Features]]

Latest revision as of 21:20, 30 March 2024

Great Weapon Master Bonus Damage.webp

Great Weapon Master: All In is a toggleable passive feature provided by the Great Weapon Master Feat that allows Two-Handed or Versatile weapon users to deal extra damage at the cost of reduced accuracy.

Description

When attacking with Heavy melee weapons you are proficient with, Attack rolls take a -5 penalty, but their damage increases by 10.

How to learn

Granted by the feats: Great Weapon Master

Notes

  • Despite the description referencing Heavy weapons, this feature actually applies to any Two-Handed or Versatile melee weapons when off-hand is empty.
  • Great Weapon Master: All In does not need to be enabled in order to benefit from Great Weapon Master: Bonus Attack Great Weapon Master: Bonus Attack.