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Guybrush42 (talk | contribs) (General copyedit; spelling (mostly armor -> armour); added surprise prevention to table of initiative granting items; revised surprise section) |
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'''Initiative''' determines the order of turns during combat. | '''Initiative''' determines the order of turns during combat. | ||
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When combat begins, every participating combatant rolls <span class="bg3wiki-info-blob">{{DieIcon|d4|Physical}} D4 + [[Dexterity#Dexterity Modifier Chart|Dexterity Modifier]]</span> to determine their position in the initiative order. Participants act in order from highest to lowest Initiative. If two participants roll the same Initiative result, the one with a higher [[Dexterity]] Score goes first, though characters controlled by the same player with the same Initiative effectively act simultaneously: they can use their collective actions, movement and other turn-based resources in any order they choose. | When combat begins, every participating combatant rolls <span class="bg3wiki-info-blob">{{DieIcon|d4|Physical}} D4 + [[Dexterity#Dexterity Modifier Chart|Dexterity Modifier]]</span> to determine their position in the initiative order. Participants act in order from highest to lowest Initiative. If two participants roll the same Initiative result, the one with a higher [[Dexterity]] Score goes first, though characters controlled by the same player with the same Initiative effectively act simultaneously: they can use their collective actions, movement and other turn-based resources in any order they choose. | ||
== | == Initiative bonuses == | ||
Many class features, [[feats]], magic items and consumables can improve a character’s initiative by granting additional bonuses to the roll. Many of these are also used by [[Non-Player Characters|NPCs]]. Unlike in tabletop rules, it is NOT considered a skill check, and so initiative is not affected by features or effects like [[Jack of All Trades]] or [[Enhance Ability: Cat's Grace (Condition)]]. | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|+ | |+Sources of Initiative bonuses | ||
!Source | !Source | ||
!Value | !Value | ||
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| - | | - | ||
|Cannot be Surprised | |Cannot be Surprised | ||
|- | |||
|[[Dread Ambusher]] | |||
| +3 | |||
|Feature | |||
| - | |||
| | |||
|- | |- | ||
|[[Hellrider Longbow]] | |[[Hellrider Longbow]] | ||
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|- | |- | ||
|[[Flame Enamelled Armour]] | |[[Flame Enamelled Armour]] | ||
| + | | +1 | ||
|Armour | |Armour | ||
|Medium Armour | |Medium Armour | ||
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|} | |} | ||
{{:Surprise (Game Mechanic)}} | |||
{{ | |||
[[Category:Gameplay mechanics]] | [[Category:Gameplay mechanics]] |