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Initiative: Difference between revisions

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(General copyedit; spelling (mostly armor -> armour); added surprise prevention to table of initiative granting items; revised surprise section)
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{{ up to date | 2023-08-19 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
'''Initiative''' determines the order of turns during combat.
'''Initiative''' determines the order of turns during combat.


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When combat begins, every participating combatant rolls <span class="bg3wiki-info-blob">{{DieIcon|d4|Physical}} D4 + [[Dexterity#Dexterity Modifier Chart|Dexterity Modifier]]</span> to determine their position in the initiative order. Participants act in order from highest to lowest Initiative. If two participants roll the same Initiative result, the one with a higher [[Dexterity]] Score goes first, though characters controlled by the same player with the same Initiative effectively act simultaneously: they can use their collective actions, movement and other turn-based resources in any order they choose.
When combat begins, every participating combatant rolls <span class="bg3wiki-info-blob">{{DieIcon|d4|Physical}} D4 + [[Dexterity#Dexterity Modifier Chart|Dexterity Modifier]]</span> to determine their position in the initiative order. Participants act in order from highest to lowest Initiative. If two participants roll the same Initiative result, the one with a higher [[Dexterity]] Score goes first, though characters controlled by the same player with the same Initiative effectively act simultaneously: they can use their collective actions, movement and other turn-based resources in any order they choose.


== External sources of Initiative ==
== Initiative bonuses ==
There are multiple external sources that one can utilize to grant a character a numeric bonus to their [[Initiative]] roll. These sources may affect [[Non-Player Characters|NPCs]].
Many class features, [[feats]], magic items and consumables can improve a character’s initiative by granting additional bonuses to the roll. Many of these are also used by [[Non-Player Characters|NPCs]]. Unlike in tabletop rules, it is NOT considered a skill check, and so initiative is not affected by features or effects like [[Jack of All Trades]] or [[Enhance Ability: Cat's Grace (Condition)]].


{| class="wikitable sortable"
{| class="wikitable sortable"
|+External sources of Initiative
|+Sources of Initiative bonuses
!Source
!Source
!Value
!Value
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| -
| -
|Cannot be Surprised
|Cannot be Surprised
|-
|[[Dread Ambusher]]
| +3
|Feature
| -
|
|-
|-
|[[Hellrider Longbow]]
|[[Hellrider Longbow]]
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|-
|-
|[[Flame Enamelled Armour]]
|[[Flame Enamelled Armour]]
| +2
| +1
|Armour
|Armour
|Medium Armour
|Medium Armour
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|}
|}


== Surprised ==
{{:Surprise (Game Mechanic)}}
{{SmIconLink|Surprised Condition Icon.webp|Surprised (Condition)|Surprised}} is a special [[Conditions|Condition]] that can affect [[List of Creature Types|Creatures]] during the first round of combat. When one side of a combat encounter is unaware of the other side, they may be '''Surprised'''. A '''Surprised''' creature cannot take any [[Action]]s or [[Reaction]]s for one combat round. Characters with the [[Alert]] feat, the [[Feral Instinct]] feature or under the effects of certain items (like the {{RarityItem|Elixir of Vigilance}}) cannot be '''Surprised'''.
 
'''Surprise''' can be achieved when initiating combat by attacking an unaware enemy while [[Hide|Hidden]].
* Some creatures, even when '''Surprised''' themselves, may call out to nearby allies to prevent them from being '''Surprised'''.
* Certain combat encounters are rigged to always '''Surprise''' either the player's party or the enemy party when the proper conditions are met. For example:
** The first encounter with the [[Lesser Imp]]s during the [[Prologue]] always grants the player a '''Surprise''' round.
** A [[Mimic]] will always '''Surprise''' the player's party when interacting with it in its disguised form. Attacking it from range will start the battle without being surprised.
** In the Underdark Beach, a Duergar might spot you, talk to you and call their leader. If you wait for their leader your party is surprised; if you choose to attack, all of the enemies in the area are surprised instead.
 
{{NavGameplay}}


[[Category:Gameplay mechanics]]
[[Category:Gameplay mechanics]]

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