Editing Magic Missile

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{{ up to date | 2023-08-11 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{SpellPage
{{SpellPage
| name = Magic Missile
| name = Magic Missile
| image = Magic Missile.webp
| image = Magic Missile Icon.png
| level = 1
| level = 1
| school = Evocation
| school = Evocation
| classes = Sorcerer, Wizard
| classes = Sorcerer, Wizard, Arcane Trickster, Eldritch Knight
| class learns at level 1 = Sorcerer, Wizard
| class learns at level 1 = Sorcerer, Wizard
| class learns at level 3 = Arcane Trickster, Eldritch Knight
| class learns at level 3 = Arcane Trickster, Eldritch Knight
| class learns at level 6 = College of Lore:via [[Magical Secrets]]
| class learns at level 6 = {{Class|College of Lore}} via [[Magical Secrets]]
| class learns at level 10 = Bard:via [[Magical Secrets]]
| class learns at level 10 = {{Class|Bard}} via [[Magical Secrets]]
| races =  
| races =  
| granted by feats = Magic Initiate: Sorcerer, Magic Initiate: Wizard
| summary = This spell allows spellcasters to hit enemies with multiple projectiles that deal [[Damage Types#Damage_Types|Force]] damage.
| granted by items = Psychic Spark:Long Rest, Ne'er Misser:Short Rest
| summary = This spell allows spellcasters to hit enemies with multiple projectiles that deal {{DamageType|Force}} damage.
| description = Create '''three''' darts of magical force, each dealing {{DamageText|1d4 + 1|Force}} damage to its target.
| description = Create '''three''' darts of magical force, each dealing {{DamageText|1d4 + 1|Force}} damage to its target.


The darts always hit their target, and can each be targeted individually.
The darts always hit their target, and can each be targeted individually.
| cost = action, spell1
| action type = action
| damage = 1d4 + 1
| damage = 1d4 + 1
| damage type = Force
| damage type = Force
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| range ft = 60
| range ft = 60
| higher levels = When the spell is cast at 2nd Level or higher, an additional dart is created for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st.
| higher levels = When the spell is cast at 2nd Level or higher, an additional dart is created for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st.
| notes = * The {{SAI|Shield}} spell causes the caster to take no damage from '''Magic Missile'''.
| notes = * {{SmallIcon|Amulet of Misty Step Icon.png}} [[Psychic Spark]] grants the ability to cast '''Magic Missile''' once per [[Long Rest]].
* The level 10 {{Class|Evocation}} feature {{SAI|Empowered Evocation}} will add the wizard's {{Ability|intelligence}} modifier to each missile.
* {{SmallIcon|Amulet of Misty Step Icon.png}} [[Psychic Spark]] creates one additional dart whenever '''Magic Missile''' is cast.
* When interacting with effects like {{SAI|Death Ward}} and dealing multiple attacks to the same creature, if the 1st attack was sufficient to {{Cond|Downed|down}} the target, the 2nd attack will apply before{{SAI|Death Ward}} activates leaving the target with 1HP. An action with three attacks, however, would result in the creature being downed. A player character with {{SAI|Death Ward}} applied would need to receive 6 attack applications to fully die: 2 to break the ward, 1 to get downed, then 3 more to fail 3 [[Death Saving Throw]]s. This effect seems to apply to all multi-application attacks such {{SAI|Scorching Ray}} and {{SAI|Eldritch Blast}} (as of 4.1.1.3669438).
* {{SmallIcon|Hand Crossbow PlusOne Icon.png}} The {{rare|Ne'er Misser}} grants the wearer the ability to cast [[Magic Missile]] once per long rest as a 3rd level [[Spells|Spell]].
* The incantation for Magic Missile is '''Tormentum''', Latin for "catapult" or "ballista".
* The {{IconLink|Shield Spell Icon.png|Shield|size=25}} spell causes the caster to take no damage from '''Magic Missile'''.
* The level 10 wizard's Evocation School class feature Empowered Evocation will add the wizard's intelligence to each missile.
* When interacting with effects like [[Death Ward]] and dealing multiple attacks to the same creature, assuming the 1st attack was sufficient to [[Downed_(Condition)|down]] the target the 2nd attack appears to apply before the [[Death Ward]] activates, which means that after 2 attacks the target would lose the [[Death Ward]] but remain with 1HP. If the initial attack would have 3 applications then the target would be [[Downed_(Condition)|downed]] on 1st attack and again on 3rd attack. In case of Avatars it means that, whilst having a [[Death Ward]] applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like [[Scorching Ray]] and [[Eldritch Blast]] (as of 4.1.1.3669438).
| video = Magic Missile Visuals.mp4
| video = Magic Missile Visuals.mp4
}}
}}
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== External Links ==
== External Links ==
* {{FRWiki|Magic missile|long}}
* {{FRWiki|Magic missile|long}}
[[Category:Sources of Force damage]]
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