Magic Missile: Difference between revisions

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* Damage: 2 ~ 5 Force (per dart)
* Damage: 2 ~ 5 Force (per dart)
** <code>[[File:D4 Force 2.png|framless|60px]] <span style="color:#cc3333">1d4 + 1</span> [[File: Force Damage Icon 3.png|frameless|40px]] [[Damage Types|<span style="color:#cc3333">Force</span>]]</code>
** <code>[[File:D4 Force 2.png|framless|60px]] <span style="color:#cc3333">1d4 + 1</span> [[File: Force Damage Icon 3.png|frameless|40px]] [[Damage Types|<span style="color:#cc3333">Force</span>]]</code>
* Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] 18m / 60ft}}
* Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] 18m / 60ft}}


== At Higher Levels ==
== At Higher Levels ==
When the spell is cast a 2nd Level or higher, an additional dart is created for each spell slots level above 1st.
When the spell is cast a 2nd Level or higher, an additional dart is created for each spell slots level above 1st.

Revision as of 21:00, 6 December 2022

Spell > List Of Spells > 1st Level Spells > Magic Missile


Magic Missile is a Level 1 Evocation Spell. This spell allows spellcasters to hit enemies with multiple projectiles that deal Force damage.

File:Magic Missile Icon 2.png
"Create three darts of magical force, each dealing 4d6 Force damage to its target."


Damage 1d4 + 1 (per dart)
Damage Types Force
Range 18m / 60ft
School Evocation
Concentration None
Class Sorcerer, Wizard

Description

Create three darts of magical force, each dealing 1d4 + 1 Force damage to its target.

Properties

File:Actions Icons.png Action + File:Spell Icon.png Level 1 Spell Slot

Available to level 1 Sorcerer and Wizard.

At Higher Levels

When the spell is cast a 2nd Level or higher, an additional dart is created for each spell slots level above 1st.