Melf's Acid Arrow: Difference between revisions

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[[Spell]] > [[Spell#List Of Spells|List Of Spells]] > [[Spell#2nd Level Spells|2nd Level Spells]] > [[Melf's Acid Arrow]]
'''Melf's Acid Arrow''' is a [[Spell#2nd Level Spells|Level 2]] Evocation Spell. This spell allows spellcasters to shoot a magical arrow that deal Acid damage to a target on impact and at the end of their turns.[[File:Melf's Acid Arrow Icon.png|upright=0.8|thumb|right|{{AbilityInfobox
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'''Melf's Acid Arrow''' is a [[Spell#2nd Level Spells|Level 2]] Evocation Spell. This spell allows spellcasters to shoot a magical arrow that deal Acid damage to a target on impact and at the end of their turns.
 
[[File:Melf's Acid Arrow Icon.png|upright=0.8|thumb|right|{{AbilityInfobox
| title = <div style="font-size:105%; font-family:Georgia;">''"Shoot a green arrow that bursts in a spray of acid. Deals <span style="color:#cccc00">4d4 Acid damage</span> immediately and <span style="color:#cccc00">2d4 Acid damage</span> at the end of the target's turn.  
| title = <div style="font-size:105%; font-family:Georgia;">''"Shoot a green arrow that bursts in a spray of acid. Deals <span style="color:#cccc00">4d4 Acid damage</span> immediately and <span style="color:#cccc00">2d4 Acid damage</span> at the end of the target's turn.  
If the spell misses, the target still takes half the initial damage."''</div>
If the spell misses, the target still takes half the initial damage."''</div>

Revision as of 01:58, 1 February 2023

Melf's Acid Arrow is a Level 2 Evocation Spell. This spell allows spellcasters to shoot a magical arrow that deal Acid damage to a target on impact and at the end of their turns.
"Shoot a green arrow that bursts in a spray of acid. Deals 4d4 Acid damage immediately and 2d4 Acid damage at the end of the target's turn. If the spell misses, the target still takes half the initial damage."


Damage 4d4 + 2d4
Damage Types Acid
Range 18m / 60ft
School Evocation
Concentration None
Class Wizard

Description

Shoot a green arrow that bursts in a spray of acid. Deals 4d4 Acid damage immediately and 2d4 Acid damage at the end of the target's turn.

If the spell misses, the target still takes half the initial damage.

Properties

File:Actions Icons.png Action + File:Spell Icon.png Level 2 Spell Slot

Available to level 3 Wizard.

At Higher Levels

When the spell is cast at 3rd Level or higher, the spell's damage increases by an extra 2d4 Acid damage (+1d4 on impact and at the end of target's turn) for each spell slots level above 2nd.