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| Phantasmal Force is a [[Spells#2nd Level Spells|Level 2]] Illusion Spell. This spell allows spellcasters to flood a target creature's mind with an illusion of the last thing that attacked it. | | {{SpellPage |
| | | | name = Phantasmal Force |
| [[Category:Spells]][[Category:Level 2 Spells]][[Category:Illusion Spells]]
| | | image = Phantasmal Force Icon.png |
| | | | level = 2 |
| [[File:Phantasmal Force Icon.png|thumb|240x240px|{{AbilityInfobox
| | | school = Illusion |
| | title = <div style="font-size:105%; font-family:Georgia;">''"Flood a creature's mind with an illusion of the last thing that attacked it. Each turn, it takes <span style="color:#ff99cc">1d6 Psychic damage</span>. Each time it takes damage from another source, the damage type of Phantasmal Force changes to that damage type."''</div>
| | | ritual = |
| ----
| | | classes = Bard, Sorcerer, Wizard, Great Old One, Archfey |
| <div style="text-align:center;">[[File:Action Icon.png|frameless|25px]] '''Action''' [[File:Spell Slot Icon.png|frameless|upright=0.1]] '''Level 1 Spell Slot'''</div>
| | | class learns at level 3 = Bard, Sorcerer, Wizard, Great Old One, Archfey |
| ----
| | | races = |
| | Range = 18m / 60ft | | | race learns at level 1 = |
| | School = Illusion | | | race learns at level 2 = |
| | Concentration = Required | | | summary = This spell allows spellcasters to flood a target creature's mind with an illusion of the last thing that attacked it. |
| | Saving Throw = [[Intelligence]] | | | description = Flood a creature's mind with an illusion of the last thing that attacked it. Each turn, it takes {{DamageText|1d6|Psychic}} damage. Each time it takes damage from another source, the damage type of [[Phantasmal Force (Condition)|Phantasmal Force]] changes to that damage type. |
| | Condition = [[Condition#Phantasmal Force: Psychic|Phantasmal Force]] | | | action type = action |
| | Duration = 10 turns | | | attack roll = |
| | Class = [[Bard]], [[Sorcerer]], [[Wizard]] | | | damage = |
| |Damage=<span style="color:#ff99cc">1d6</span> per turn (special)|Damage Types=<span style="color:#ff99cc">Psychic</span>}}]] | | | damage modifier = |
| | | | damage type = |
| ==Description==
| | | damage save = Intelligence |
| Flood a creature's mind with an illusion of the last thing that attacked it. Each turn, it takes <code><span style="color:#ff99cc">1d6 Psychic damage</span></code>. Each time it takes damage from another source, the damage type of Phantasmal Force changes to that damage type.
| | | damage save effect = |
| | | | damage per = |
| ==Properties== | | | extra damage = |
| {{C|[[File:Action Icon.png|frameless|25px]] Action + [[File:Spell Slot Icon.png|frameless|upright=0.1]] Level 1 Spell Slot}}
| | | extra damage modifier = |
| | | | extra damage type = |
| ''Available to level 3 [[Bard]], [[Sorcerer]], [[Warlock]] ([[The Great Old One]], [[The Archfey]]), and [[Wizard]].''
| | | extra damage save = |
| *Damage: 1 ~ 6 Psychic
| | | extra damage save effect = |
| *{{DamageInfo|count=1|die=6|type=Psychic|per=turn}}
| | | extra damage per = |
| *Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] 18m / 60ft}}
| | | concentration = yes |
| *Saving Throw: {{C|[[File:Saving Throw Icons.png|frameless|upright=0.1]] [[Intelligence]]}}
| | | range = ranged |
| *Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}}
| | | range m = |
| {| class="wikitable" role="presentation"
| | | range ft = |
| |[[File:Phantasmal Force Icon.png|frameless|25x25px]]<b> Phantasmal Force: Psychic</b> | | | aoe = |
| |- | | | aoe m = |
| |{{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: 10 turns}} | | | aoe ft = |
| *Take <code><span style="color:#ff99cc">1d6 Psychic damage</span></code>each turn.
| | | condition = Phantasmal Force |
| *When the target takes damage from another source, Phantasmal Force changes to that damage type.
| | | condition duration = 10 |
| *At the end of each turn, the target makes an [[intelligence]] [[Saving Throw|saving throw]]. On a success, the condition ends.
| | | condition save = |
| |}
| | | area = |
| | | area category = |
| | | area shape = |
| | | area range m = |
| | | area range ft = |
| | | area duration = |
| | | area turn start damage = |
| | | area turn start damage type = |
| | | area turn start damage save = |
| | | area turn start damage save effect = |
| | | area turn end damage = |
| | | area turn end damage type = |
| | | area turn end damage save = |
| | | area turn end damage save effect = |
| | | area condition = |
| | | area condition 2 = |
| | | area condition 3 = |
| | | area condition 4 = |
| | | higher levels = |
| | | notes = |
| | | video = |
| | }} |