- Affected entity falls asleep for 2 rounds. When it wakes up, it receives the effects of a Long Rest. If interrupted before the duration expires, the effects do not apply.
Properties
Stack ID: SLEEP
Status groups: SG_Unconscious, SG_Condition, SG_Sleeping
More properties:
Conditions with the same stack ID
Conditions with the stack ID SLEEP
, only one of these can be applied at the same time:
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