Condition
Effects
Abjure Enemy: Frightened
Assassin's Blood
Creature must succeed a Constitution Saving Throw or take 1d12 Poison and get Poisoned until the next Long Rest.
On a successful save, it still takes half damage.
Auntie Ethel's Special Brew
Banished
Befuddled
Affected entity can't control its actions and wanders around without direction.
Black Tentacles
Restrained by dark tendrils. Affected entity can't move and takes 3d6 Bludgeoning damage per turn.
Blacked Out
Thisobald has overindulged in his own brew. He has a -5 penalty to Armour Class and is Vulnerable to Slashing, Piercing, Bludgeoning and Thunder Damage.
Bleeding
Blinded
The affected creature has Disadvantage on Attack Rolls .
Ranged attacks and spells of the affected creature have a range of 3 m (10 ft).
Attack Rolls against affected creatures have Advantage .
At the end of each turn, the affected creature makes a Constitution Saving Throw . If successful, the condition is removed.
Blinded
The affected creature has Disadvantage on Attack Rolls .
The affected creature's range of attacks and spells reduced to 3 m (10 ft).
Attack rolls against affected creatures have Advantage .
Blindness
The affected creature has Disadvantage on Attack Rolls .
Ranged attacks and spells of the affected creature have a range of 3 m (10 ft).
Attack Rolls against affected creatures have Advantage .
At the end of each turn, the affected creature makes a Constitution Saving Throw . If successful, the condition is removed.
Brewed-Up Bellyglummer
Catatonic
Art Cullagh has shut down and seems completely unresponsive to whatever is happening around him.
Charmed
Charmed
Friendly to the charmer and its allies. Taking damage ends this condition.
Chest Trauma
Cocooned
Colour Spray
Attack Rolls against Blinded creatures have Advantage .
Command: Flee
Command: Grovel
Command: Halt
Confused Stupor
Too confused to act - affected entity wastes its turn doing nothing.
Constricted
Crown of Madness
Instilled with magical madness. Will attack the nearest creature, other than the spellcaster.
Cursed: Filled with Dread
Gave in to the dread bestowed upon it by its curse, and can't move or take actions, bonus actions, or reactions.
Demonspirit Madness
Affected entity has been driven to a frenzy by magical madness. It will attack the nearest creature on its turn.
At the end of each turn, the affected entity makes a Wisdom Saving Throw . On a successful save, the condition is removed.
Duergar Poison
Ensnared
Entangled
Ether-Essence Slumber
A deep, dream-ridden sleep has overcome the creature, induced by judicious ingesting of Ether.
The creature cannot move or act.
The creature automatically fails Strength and Dexterity Saving Throws .
Attack Rolls against the creature have Advantage
Removed by taking damage or being Shoved .
Exhausted
Lack of rest has left you exhausted. There are six levels of exhaustion, and each level is worse than the last. Completing a Long Rest reduces your exhaustion level by 1.
Fearful
Has Disadvantage on Ability Checks and Attack Rolls .
It must run from the source of its fear and cannot take any additional actions.
Targets can make a Saving Throw to shake off this effect if they end their turn out of sight from their source of fear.
Feigning Death
Has sunk into a magical coma deep enough to imitate death
Resistant to all damage except Psychic damage, and Disease and Poison no longer have any effect
Removed when Helped
Fiendish Obeisance
Affected entity must obey the commands of the fiend directly controlling it.
Friends
In higher difficulty modes, the target might accuse you of enchanting them.
Frightened
Frozen
Garrotted
Affected entity is being strangled by a garrotte. It is Silenced and takes 3d6 Bludgeoning damage per turn.
Both the entity and the garrotter can't move until the condition ends.
If the entity and the garrotter are forcibly moved more than 5 m (17 ft) apart, this condition ends.
Grappled
At the start of each turn, the target makes a Strength Saving Throw to attempt to free themselves. On a failed save, they take 2d6 Psychic .
Grappled
Affected entity is incapacitated and cannot be damaged while held within the grapple. Help it to free it!
Hamstrung
Haste Spores
Hideous Laughter
Hold Monster
Hold Person
Hoots' Hooch: Blackout
Character is unconscious.
Hoots' Hooch: Stoned
Temporarily Petrified - perhaps with lingering side-effects.
Hypnotic Gaze
Hypnotised
Hysterical
Knocked Prone out of sheer elation. Sides splitting, lungs gasping for air - you're enjoying yourself, aren't you?
Impenetrable slumber
This individual is under the influence of copious sleeping draughts. It is impossible to wake them.
Incapacitated
Ingested Poisoned Beer
Beer mixed with a deadly toxin courses through the character's veins, slowly killing it.
Affected entity takes 1d6+6 Poison damage per turn, for 10 turns.
Lethargic
Maimed
Malfunctioning
Mammon's Hold
Miasmic Mists Aura
At the start of Cazador's turns, this creature may become Blinded and take 3d6 Necrotic while within 4 m (13 ft) of the vampire.
Mirth-Wracked
Missing Pets
Muddy
Nature's Wrath
Newborn
Noxious Fumes
Oily Sup
Otherworldly Miasma
Otherworldly Miasma
Pacified
Incapacitated. Can't move or take actions, bonus actions, or reactions.
Paralysed
Paralysed
Petrified
Phantasmal Killer
Affected entity is haunted by its worst nightmares.
Pinched
Pinned Down
Poisoned
Poisoned
Poisoned
Poisoned
Poisonous Fumes
Potion of Angelic Relief
Affected entity falls asleep for 2 rounds. When it wakes up, it receives the effects of a Short Rest and all 1st and 2nd level spell slots are restored.
If interrupted before the duration expires, the effects will not apply.
Potion of Angelic Slumber
Affected entity falls asleep for 2 rounds. When it wakes up, it receives the effects of a Long Rest . If interrupted before the duration expires, the effects do not apply.
Prone
Purple Worm Toxin
Affected entity takes 1d10 Poison damage at the end of its next turn.
Restrained
Ritual Component
Sacrificial Lamb
Entity can't move or take actions, bonus actions, or reactions while enveloped in vampiric magic.
If Cazador draws power from all the spawns bound this way three times, he will ascend.
Grants resistance to all damage types.
Cannot be Poisoned .
Sapped
Target has been psionically drained.
Serpent Fang Toxin
Affected entity takes 1d6 Poison damage at the end of its next turn.
Shadow Possession
Affected entity is possessed by frenzied shadows and will attack the nearest creature. Its weapon attacks deal an additional 1d4 Necrotic damage.
Shadow-Cursed Vines
Sickly
Feeling extremely off - suspiciously so.
Silenced
Creature can't speak or cast spells with a verbal component, and is immune to Thunder damage.
Simple Toxin
Affected entity takes 1d4 Poison damage at the end of its next turn.
Sleeping
Soul Caged
A Soul Cage binds the Nightsong as an engine for Ketheric's Immunity to all damage.
The Nightsong can be Helped out of the Soul Cage.
Spectator's Charm
A feeble enchantment prevents this creature from attacking the spectator. Any damage could break it...
Spore Servant
The animating spores of a myconid sovereign have taken over this dead creature's body, moving it according to the sovereign's will.
Resurrected creature is classified as a plant .
Immune to all Frightened conditions, Blinded conditions, Befuddled , Charmed , Crown of Madness , Friends , Hideous Laughter , Hold Person , Mind Mastery , Noxious Fumes , Paralysed , and Sleeping .
Creature is resistant to Poison damage.
Creature is unable to cast spells or wild shape.
Stricken with Crawler Mucus
Stricken with Drow Poison
Stricken with Malice