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SG Condition

From bg3.wiki

Condition Type Icon.pngSG_Condition is a status group.

List of conditions in SG_Condition edit

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Condition Effects

Abjure Enemy: FrightenedAbjure Enemy: Frightened

Assassin's BloodAssassin's Blood

  • Creature must succeed a Constitution Saving throw or take 1d12PoisonPoison and get Poisoned until the next Long Rest.
  • On a successful save, it still takes half damage.

Auntie Ethel's Special BrewAuntie Ethel's Special Brew

BanishedBanished

BefuddledBefuddled

  • Affected entity can't control its actions and wanders around without direction.

Black TentaclesBlack Tentacles

  • Restrained by dark tendrils. Affected entity can't move and takes 3d6BludgeoningBludgeoning damage per turn.

Blacked OutBlacked Out

  • Thisobald has overindulged in his own brew. He has a -5 penalty to Armour Class and is Vulnerable to Slashing, Piercing, Bludgeoning and Thunder Damage.

BleedingBleeding

BlindedBlinded

  • The affected creature has Disadvantage Icon.png Disadvantage on Attack rolls.
  • The affected creature's range of attacks and spells reduced to 3 m / 10 ft.
  • Attack rolls against affected creatures have Advantage Icon.png Advantage.

BlindedBlinded

  • The affected creature has Disadvantage Icon.png Disadvantage on Attack rolls.
  • Ranged attacks and spells of the affected creature have a range of 3 m / 10 ft.
  • Attack Rolls against affected creatures have Advantage Icon.png Advantage.
  • At the end of each turn, the affected creature makes a Constitution saving throw. If successful, the condition is removed.

BlindnessBlindness

  • The affected creature has Disadvantage Icon.png Disadvantage on Attack rolls.
  • Ranged attacks and spells of the affected creature have a range of 3 m / 10 ft.
  • Attack Rolls against affected creatures have Advantage Icon.png Advantage.
  • At the end of each turn, the affected creature makes a Constitution saving throw. If successful, the condition is removed.

Brewed-Up BellyglummerBrewed-Up Bellyglummer

CatatonicCatatonic

  • Art Cullagh has shut down and seems completely unresponsive to whatever is happening around him.

CharmedCharmed

Chest TraumaChest Trauma

CocoonedCocooned

Colour SprayColour Spray

  • Attack Rolls against Blinded creatures have Advantage Icon.png Advantage.

Command: FleeCommand: Flee

Command: GrovelCommand: Grovel

Command: HaltCommand: Halt

Confused StuporConfused Stupor

  • Too confused to act - affected entity wastes its turn doing nothing.

ConstrictedConstricted

Crown of MadnessCrown of Madness

  • Instilled with magical madness. Will attack the nearest creature, other than the spellcaster.

Cursed: Filled with DreadCursed: Filled with Dread

  • Gave in to the dread bestowed upon it by its curse, and can't move or take actions, bonus actions, or reactions.

Demonspirit MadnessDemonspirit Madness

  • Affected entity has been driven to a frenzy by magical madness. It will attack the nearest creature on its turn.
  • At the end of each turn, the affected entity makes a Wisdom saving throw. On a successful save, the condition is removed.

EnsnaredEnsnared

EntangledEntangled

Ether-Essence SlumberEther-Essence Slumber

  • A deep, dream-ridden sleep has overcome the creature, induced by judicious ingesting of Ether.
  • The creature cannot move or act.
  • The creature automatically fails Strength and Dexterity Saving throws.
  • Attack rolls against the creature have Advantage Icon.png Advantage
  • Removed by taking damage or being Shoved.

ExhaustedExhausted

Lack of rest has left you exhausted. There are six levels of exhaustion, and each level is worse than the last. Completing a Long Rest reduces your exhaustion level by 1.

FearfulFearful

  • Has DisadvantageDisadvantage on Ability Checks and Attack rollAttack rolls.
  • It must run from the source of its fear and cannot take any additional actions.
  • Targets can make a Saving throwSaving throw to shake off this effect if they end their turn out of sight from their source of fear.

Feigning DeathFeigning Death

  • Has sunk into a magical coma deep enough to imitate death
  • Resistant to all damage except PsychicPsychic damage, and Disease and Poison no longer have any effect
  • Removed when Helped

Fiendish ObeisanceFiendish Obeisance

  • Affected entity must obey the commands of the fiend directly controlling it.

FriendsFriends

In higher difficulty modes, the target might accuse you of enchanting them.

FrightenedFrightened

FrozenFrozen

GarrottedGarrotted

  • Affected entity is being strangled by a garrotte. It is Silenced and takes 3d6BludgeoningBludgeoning damage per turn.
  • Both the entity and the garrotter can't move until the condition ends.
  • If the entity and the garrotter are forcibly moved more than 5 m / 17 ft apart, this condition ends.

GrappledGrappled

  • Affected entity is incapacitated and cannot be damaged while held within the grapple. Help Help it to free it!

GrappledGrappled

  • At the start of each turn, the target makes a Strength saving throw to attempt to free themselves. On a failed save, they take 2d6PsychicPsychic.

HamstrungHamstrung

Haste SporesHaste Spores

Hideous LaughterHideous Laughter

Hold MonsterHold Monster

Hold PersonHold Person

Hoots' Hooch: BlackoutHoots' Hooch: Blackout

  • Character is unconscious.

Hoots' Hooch: StonedHoots' Hooch: Stoned

  • Temporarily Petrified Petrified - perhaps with lingering side-effects.

Hypnotic GazeHypnotic Gaze

HypnotisedHypnotised

HystericalHysterical

  • Knocked Prone out of sheer elation. Sides splitting, lungs gasping for air - you're enjoying yourself, aren't you?

Impenetrable slumberImpenetrable slumber

  • This individual is under the influence of copious sleeping draughts. It is impossible to wake them.

IncapacitatedIncapacitated

Ingested Poisoned BeerIngested Poisoned Beer

  • Beer mixed with a deadly toxin courses through the character's veins, slowly killing it.
  • Affected entity takes 1d6+6PoisonPoison damage per turn, for 10 turns.

LethargicLethargic

MaimedMaimed

MalfunctioningMalfunctioning

Mammon's HoldMammon's Hold

Miasmic Mists AuraMiasmic Mists Aura

  • At the start of Cazador's turns, this creature may become Blinded Blinded and take 3~18NecroticNecrotic while within 4 m / 13 ft of the vampire.

Mirth-WrackedMirth-Wracked

Missing PetsMissing Pets

MuddyMuddy

Nature's WrathNature's Wrath

NewbornNewborn

Noxious FumesNoxious Fumes

Oily SupOily Sup

Otherworldly MiasmaOtherworldly Miasma

Otherworldly MiasmaOtherworldly Miasma

PacifiedPacified

  • Incapacitated. Can't move or take actions, bonus actions, or reactions.

ParalysedParalysed

ParalysedParalysed

PetrifiedPetrified

Phantasmal KillerPhantasmal Killer

  • Affected entity is haunted by its worst nightmares.

PinchedPinched

Pinned DownPinned Down

PoisonedPoisoned

PoisonedPoisoned

PoisonedPoisoned

PoisonedPoisoned

Poisonous FumesPoisonous Fumes

Potion of Angelic ReliefPotion of Angelic Relief

  • Affected entity falls asleep for 2 rounds. When it wakes up, it receives the effects of a Short Rest and all 1st and 2nd level spell slots are restored.
  • If interrupted before the duration expires, the effects will not apply.

Potion of Angelic SlumberPotion of Angelic Slumber

  • Affected entity falls asleep for 2 rounds. When it wakes up, it receives the effects of a Long Rest. If interrupted before the duration expires, the effects do not apply.

ProneProne

Purple Worm ToxinPurple Worm Toxin

  • Affected entity takes 1d10PoisonPoison damage at the end of its next turn.

RestrainedRestrained

Ritual ComponentRitual Component

Sacrificial LambSacrificial Lamb

  • Entity can't move or take actions, bonus actions, or reactions while enveloped in vampiric magic.
  • If Cazador draws power from all the spawns bound this way three times, he will ascend.
  • Grants resistance to all damage types.

SappedSapped

  • Target has been psionically drained.

Serpent Fang ToxinSerpent Fang Toxin

  • Affected entity takes 1d6PoisonPoison damage at the end of its next turn.

Shadow PossessionShadow Possession

  • Affected entity is possessed by frenzied shadows and will attack the nearest creature. Its weapon attacks deal an additional 1d4NecroticNecrotic damage.

Shadow-Cursed VinesShadow-Cursed Vines

SicklySickly

  • Feeling extremely off - suspiciously so.

SilencedSilenced

  • Creature can't speak or cast spells with a verbal component, and is immune to ThunderThunder damage.

Simple ToxinSimple Toxin

  • Affected entity takes 1d4PoisonPoison damage at the end of its next turn.

SleepingSleeping

Soul CagedSoul Caged

  • A Soul Cage binds the Nightsong as an engine for Ketheric's Immunity to all damage.
  • The Nightsong can be Helped Helped out of the Soul Cage.

Spectator's CharmSpectator's Charm

  • A feeble enchantment prevents this creature from attacking the spectator. Any damage could break it...

Spore ServantSpore Servant

Stricken with Crawler MucusStricken with Crawler Mucus

Stricken with Drow PoisonStricken with Drow Poison

Stricken with MaliceStricken with Malice

StunnedStunned

Sword Spider's HasteSword Spider's Haste

Affected entity has a +2 bonus to Armour Class Armour Class, Advantage Icon.png Advantage on Dexterity Saving throws, its Movement Speed is doubled, and it can take one additional Action per turn.