Pushing Attack (Melee): Difference between revisions

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[[File:Menacing Attack Melee Icon 2.png|frameless|right]]
{{WeaponActionPage
[[Category:Actions]][[Category:Class Actions]]
| summary = '''Pushing Attack (Melee)''' is a {{Class|Battle Master}} Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and push them away.
'''Pushing Attack (Melee)''' is a [[Battle Master]] [[Fighter]] Action. This combat maneuver allows the Fighter to deal damage to enemies with Melee Weapons and push them away.
| description = Spend a superiority die to deal an additional {{DamageText|1d8|Physical}} damage and possibly push the target back {{Distance|m=4.5|ft=15}}.
 
| image = Pushing Attack Melee.webp
== Description ==
| icon = Pushing Attack Melee Icon.webp
Spend a superiority die to deal {{C|Weapon Damage + 1d8 Physical damage}} and possibly push the target back {{C|4.5m / 15ft}}.
| cost = action
 
| hit cost = supdie
== Properties ==
| concentration =  
{{InfoBlob|{{Action}} + [[File:Superiority Die d8 Icon.png|frameless|25px]] Superiority Die}}
| damage = weapon
 
| extra damage = superiority die
* Damage: {{InfoBlob|Weapon Damage + {{DamageText|1d8|Physical}}}} (Inherits Weapon Damage Type)
| attack roll = yes
* {{Attack Roll}}
| on miss = Does not spend {{R|supdie|forceplural=yes}}.
* {{Range|melee}} (Inherits Weapon Range)
| recharge =
* {{SavingThrow|STR}} to avoid being pushed away
| duration =
 
| range = weapon
== At Higher Levels ==
| aoe =
When this maneuver is used at [[Battle Master]] level 10, the damage added by the Superiority Die increases to {{DamageText|1d10|Physical}} (not available in Early Access).
| aoe m =  
| aoe ft =  
| save = STR
| higher levels = At level 10 with {{SAI|Improved Combat Superiority}} the damage bonus increases to {{C|{{DieIcon|d10|Physical}}1d10}}
| class learns at level 3 = Battle Master
| granted by feats = Martial Adept
| notes =
}}

Revision as of 16:40, 9 March 2024

Pushing Attack Melee.webp

Pushing Attack (Melee) is a Battle Master Fighter Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and push them away.

Description

Spend a superiority die to deal an additional 1d8Damage TypesPhysical damage and possibly push the target back 4.5 m / 15 ft.

Properties

Cost:
Action
Cost on hit:
Superiority Die
Damage:
Normal weapon damage
+ Superiority Die Damage TypesWeapon damage
Details:
Attack roll (On Miss: Does not spend Superiority Dice.)
STR Save
 Range: Normal weapon range

How to learn

Classes:

Granted by feats: Martial Adept