Pushing Attack (Melee): Difference between revisions

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| additional =  
| additional =  
| higherlevels = At level 10 with [[File:Generic Damage Icon.png|frameless|25px]] '''Improved Superiority Dice''' the damage bonus increases to {{C|[[File:D10 Physical.png|frameless|40px]]1d10}}
| higherlevels = At level 10 with [[File:Generic Damage Icon.png|frameless|25px]] '''Improved Superiority Dice''' the damage bonus increases to {{C|[[File:D10 Physical.png|frameless|40px]]1d10}}
| variants = Pushing Attack (Melee), Pushing Attack (Ranged)
| class learns at level 3 = Battle Master
| class learns at level 3 = Battle Master
| granted by feats = Martial Adept
| granted by feats = Martial Adept
| notes =  
| notes =  
}}
}}

Revision as of 07:16, 7 September 2023

Template:Up to date
Pushing Attack Melee Icon.png

Pushing Attack (Melee) is a Battle Master Fighter Action. This combat maneuver allows the Fighter to deal damage to enemies with Melee Weapons and push them away.

Description

Spend a superiority die to deal Weapon Damage + 1d8 Physical damage and possibly push the target back 4.5m / 15ft.

Properties

Cost:
Superiority Die + Action
Damage:
Weapon Damage TypesPhysical
+
D8 Physical.png 1d8 (1~8) Damage TypesPhysical damage
Details:
Attack roll
 Range: Normal weapon range
STR, avoids pushing away Save

Variants

How to learn

Classes:

Granted by feats: Martial Adept