Pushing Attack (Melee): Difference between revisions

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'''Pushing Attack (Melee)''' is a [[Battle Master|Battle Masters]] Fighters Action. This ability allow these Fighters to deal damage to enemies with Melee Weapons and push them away.
{{Redirect
 
| redirect = Pushing Attack
[[File:Pushing Attack Melee Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox
| use1 = the ranged version, see
| title = <div style="font-size:105%; font-family:Georgia;">''"Spend a superiority die to deal Weapon Damage + 1d8 Physical damage and possibly push the target back 4.5m / 15ft."''</div>
| article1 = Pushing Attack (Ranged)
----
| use2 = the Titanstring Bow ability, see
<div style="text-align:center;">[[File:Actions Icons.png|25px]] '''Action''' [[File:Superiority Die d8 Icon.png|frameless|25px]] '''Superiority Die'''</div>
| article2 = Pushing Attack (Titanstring Bow)
----
}}
| Damage = Weapon Damage + <span style="color:#999999">1d8</span>
{{Weapon action page
| Damage Types = [[Damage Types|<span style="color:#999999">Physical damage</span>]]
| summary = '''Pushing Attack (Melee)''' is a {{Class|Battle Master}} Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and push them away.
| Range = Weapon Range (Melee)
| description = Spend a superiority die to deal an additional {{DamageText|1d8|Physical}} damage and possibly push the target back {{Distance|m=4.5|ft=15}}.
| Saving Throw = [[Strength]]
| image = Pushing Attack Melee.webp
}}]]
| controller icon = Pushing Attack Melee Icon.webp
 
| icon = Pushing Attack Melee Unfaded Icon.webp
== Description ==
| cost = action
Spend a superiority die to deal {{C|Weapon Damage + 1d8 Physical damage}} and possibly push the target back {{C|4.5m / 15ft}}.
| hit cost = supdie
 
| concentration =  
== Properties ==
| damage = weapon
{{C|[[File:Actions Icons.png|frameless|25px]] Action + [[File:Superiority Die d8 Icon.png|frameless|25px]] Superiority Die}}
| extra damage = superiority die
 
| attack roll = yes
* Damage: Weapon Damage + 1d8 Physical
| on miss = Does not spend {{R|supdie|forceplural=yes}}.
** <code>Weapon Damage + [[File:+1d8 Physical.png|frameless|50px]] <span style="color:#999999">1d8</span> [[Damage Types|<span style="color:#999999">Physical</span>]]</code>
| recharge =
* Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] Weapon Range}}
| duration =  
* Saving Throw: {{C|[[File:Saving Throws Icon.png|frameless|upright=0.1]] [[Strength]]}}
| range = weapon
* [[File:Melee Icons.png|frameless|upright=0.1]] Melee
| aoe =  
| aoe m =  
| aoe ft =
| save = STR
| higher levels = At level 10 with {{SAI|Improved Combat Superiority}} the damage bonus increases to {{C|{{DieIcon|d10|Physical}}1d10}}
| class learns at level 3 = Battle Master
| granted by feats = Martial Adept
| notes =
}}

Latest revision as of 00:03, 8 May 2024

Pushing Attack redirects here. For the ranged version, see, see Pushing Attack (Ranged). For the Titanstring Bow ability, see, see Pushing Attack (Titanstring Bow).
Pushing Attack Melee.webp

Pushing Attack (Melee) is a Battle Master Fighter Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and push them away.

Description

Spend a superiority die to deal an additional 1d8Damage TypesPhysical damage and possibly push the target back 4.5 m / 15 ft.

Properties

Cost
Action
Cost on hit
Superiority Die
Damage
Normal weapon damage
+ Superiority Die Damage TypesWeapon damage
Details
Attack roll (On Miss: Does not spend Superiority Dice.)
STR Save
 Range: Normal weapon range


How to learn

Classes:

Granted by feats: Martial Adept