Pushing Attack (Ranged): Difference between revisions

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[[File:Pushing Attack Ranged Icon 2.png|right|frameless]]
{{See also|Pushing Attack (Melee)|Pushing Attack (Titanstring Bow)}}
[[Category:Actions]][[Category:Class Actions]]
{{WeaponActionPage
'''Pushing Attack (Ranged)''' is a [[Battle Master]] [[Fighter]] Action. This combat maneuver allows the Fighter to deal damage to enemies with Ranged Weapons and push them away.
| summary = '''Pushing Attack (Ranged)''' is a {{Class|Battle Master}} Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Ranged Weapons and push them away.
 
| description = Spend a superiority die to deal an additional {{DamageText|1d8|Physical}} damage and possibly push the target back {{Distance|m=4.5|ft=15}}.
== Description ==
| image = Pushing Attack Ranged.webp
Spend a superiority die to deal {{C|Weapon Damage + 1d8 Physical damage}} and possibly push the target back {{C|4.5m / 15ft}}.
| controller icon = Pushing Attack Ranged Icon.webp
 
| icon = Pushing Attack Ranged Unfaded Icon.webp
== Properties ==
| cost = action
{{InfoBlob|{{Action}} + [[File:Superiority Die d8 Icon.png|frameless|25px]] Superiority Die}}
| hit cost = supdie
 
| concentration =
* Damage: {{InfoBlob|Weapon Damage + {{DamageText|1d8|Physical}}}} (Inherits Weapon Damage Type)
| damage = weapon
* {{Attack Roll}}
| extra damage = superiority die
* {{Range|ranged}} (Inherits Weapon Range)
| attack roll = yes
* {{SavingThrow|STR}} to avoid being pushed away
| on miss = Does not spend {{R|supdie|forceplural=yes}}.
 
| recharge =
== At Higher Levels ==
| duration =
When this maneuver is used at [[Battle Master]] level 10, the damage added by the Superiority Die increases to {{DamageText|1d10|Physical}} (not available in Early Access).
| range = weapon
| aoe =
| aoe m =  
| aoe ft =  
| save = STR
| class learns at level 3 = Battle Master
| granted by feats = Martial Adept
| notes =
}}

Revision as of 20:15, 18 April 2024

Pushing Attack Ranged.webp

Pushing Attack (Ranged) is a Battle Master Fighter Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Ranged Weapons and push them away.

Description

Spend a superiority die to deal an additional 1d8Damage TypesPhysical damage and possibly push the target back 4.5 m / 15 ft.

Properties

Cost:
Action
Cost on hit:
Superiority Die
Damage:
Normal weapon damage
+ Superiority Die Damage TypesWeapon damage
Details:
Attack roll (On Miss: Does not spend Superiority Dice.)
STR Save
 Range: Normal weapon range

How to learn

Classes:

Granted by feats: Martial Adept