Rage: Bear Heart: Difference between revisions

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| <strong>[[File:Rage Bear Heart Condition Icon.png|frameless|upright=0.1]] Rage: Bear Heart Condition</strong>
| <strong>[[File:Rage Bear Heart Condition Icon.png|frameless|upright=0.1]] Rage: Bear Heart Condition</strong>
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| [[File:Rage Bear Heart Condition Tooltip.png|frameless|left]]
| <code>[[File:Duration Icon.png|frameless|upright=0.1]]Duration: 10 turns</code>


<code>[[File:Duration Icon.png|frameless|upright=0.1]]Duration: 10 turns</code>
* Deal 2 extra damage with melee and improvised weapons, and while throwing objects.
 
* Has Resistance to all damage except psychic damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
"Deal 2 extra damage with melee and improvised weapons, and while throwing objects.
* Cannot cast or concentrate on [[Spell|spells]]. Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
 
Has Resistance to all damage except psychic damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
 
Cannot cast or concentrate on [[Spell|spells]]. Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn."
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Revision as of 17:42, 10 March 2022

Rage: Bear Heart is a Wildheart Bonus Action. This ability allows them to use their bear-like anger to gain resistance against all types of damage (except psychic) and deal extra melee damage to enemies.

Description

Go into a Rage that makes you tough enough to stand up to any punishment.

You can use Unrelenting Ferocity, and have Resistance to all damage except psychic damage.

Rage ends early if you haven't attacked a creature or taken damage since your last turn.

Properties

In-game tooltip

Bonus Action Icon.png Bonus Action + File:Rage Charge Icon.png Rage Charge

Only available in combat

  • Damage: Weapon Damage (Melee) + 2
  • Range Icon.png Range: Self