Rage: Wolf Heart: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
Line 18: Line 18:
* Damage: <code>Weapon Damage (Melee) + 2</code>
* Damage: <code>Weapon Damage (Melee) + 2</code>
* [[File:Range Icon.png|frameless|upright=0.1]] Range: <code>Self</code>
* [[File:Range Icon.png|frameless|upright=0.1]] Range: <code>Self</code>
* [[File:Duration Icon.png|frameless|upright=0.1]] Duration: <code>10 turns</code>


{| role="presentation" class="wikitable mw-collapsible"
{| role="presentation" class="wikitable mw-collapsible"
| <strong>[[File:Rage Wolf  Heart Condition Icon.png|frameless|upright=0.12]] Rage: Wolf  Heart Condition</strong>
| <strong>[[File:Rage Wolf  Heart Condition Icon.png|frameless|upright=0.12]] Rage: Wolf  Heart Condition</strong>
|-
|-
| [[File:Rage Wolf  Heart Condition Tooltip.png|frameless|left]] "Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
| <code>[[File:Duration Icon.png|frameless|upright=0.1]] Duration: 10 turns</code>
 
"Deal 2 extra damage with melee and improvised weapons, and when throwing objects.


Allies have [[Advantage]] on melee [[Attack Rolls]] against enemies within <code>2m / 5ft</code>.
Allies have [[Advantage]] on melee [[Attack Rolls]] against enemies within <code>2m / 5ft</code>.

Revision as of 17:29, 10 March 2022

Rage: Wolf Heart is a Wildheart Bonus Action. This ability allows them to use their wolf-like anger to aid their allies in combat.

Description

Go into a Rage so inciting it spurs on your allies.

You can use Inciting Howl, and your allies have Advantage on melee Attack Rolls against enemies within 2m / 5ft of you.

Rage ends early if you haven't attacked a creature or taken damage since your last turn.

Properties

In-game tooltip

Bonus Action Icon.png Bonus Action + File:Rage Charge Icon.png Rage Charge

Only available in combat

  • Damage: Weapon Damage (Melee) + 2
  • Range Icon.png Range: Self