Rage: Wolf Heart: Difference between revisions
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| <code>[[File:Duration Icon.png|frameless|upright=0.1]] Duration: 10 turns</code> | | <code>[[File:Duration Icon.png|frameless|upright=0.1]] Duration: 10 turns</code> | ||
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects. | |||
* Allies have [[Advantage]] on melee [[Attack Rolls]] against enemies within <code>2m / 5ft</code>. | |||
Allies have [[Advantage]] on melee [[Attack Rolls]] against enemies within <code>2m / 5ft</code>. | * Also has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]]. | ||
* Cannot cast or concentrate on [[Spell|spells]]. | |||
Also has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]]. | * Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn. | ||
Cannot cast or concentrate on [[Spell|spells]]. Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn. | |||
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Revision as of 17:44, 10 March 2022
Rage: Wolf Heart is a Wildheart Bonus Action. This ability allows them to use their wolf-like anger to aid their allies in combat.
Description
Go into a Rage so inciting it spurs on your allies.
You can use Inciting Howl, and your allies have Advantage on melee Attack Rolls against enemies within 2m / 5ft
of you.
Rage ends early if you haven't attacked a creature or taken damage since your last turn.
Properties
Bonus Action + File:Rage Charge Icon.png Rage Charge
Only available in combat
Rage: Wolf Heart Condition |
Duration: 10 turns
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