Rage: Wolf Heart: Difference between revisions

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| <code>[[File:Duration Icon.png|frameless|upright=0.1]] Duration: 10 turns</code>
| <code>[[File:Duration Icon.png|frameless|upright=0.1]] Duration: 10 turns</code>


"Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
 
* Allies have [[Advantage]] on melee [[Attack Rolls]] against enemies within <code>2m / 5ft</code>.
Allies have [[Advantage]] on melee [[Attack Rolls]] against enemies within <code>2m / 5ft</code>.
* Also has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
 
* Cannot cast or concentrate on [[Spell|spells]].
Also has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
 
Cannot cast or concentrate on [[Spell|spells]]. Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn."
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Revision as of 17:44, 10 March 2022

Rage: Wolf Heart is a Wildheart Bonus Action. This ability allows them to use their wolf-like anger to aid their allies in combat.

Description

Go into a Rage so inciting it spurs on your allies.

You can use Inciting Howl, and your allies have Advantage on melee Attack Rolls against enemies within 2m / 5ft of you.

Rage ends early if you haven't attacked a creature or taken damage since your last turn.

Properties

In-game tooltip

Bonus Action Icon.png Bonus Action + File:Rage Charge Icon.png Rage Charge

Only available in combat

  • Damage: Weapon Damage (Melee) + 2
  • Range Icon.png Range: Self