Rage: Wolf Heart: Difference between revisions

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{| role="presentation" class="wikitable mw-collapsible"
{| role="presentation" class="wikitable mw-collapsible"
| <strong>[[File:Rage Wolf  Heart Condition Icon.png|frameless|upright=0.12]] Rage: Wolf Heart Condition</strong>
| <strong>[[File:Rage Wolf  Heart Condition Icon.png|frameless|upright=0.12]] Rage: Wolf Heart</strong>
|-
|-
| <code>[[File:Duration Icon.png|frameless|upright=0.1]] Duration: 10 turns</code>
| <code>[[File:Duration Icon.png|frameless|upright=0.1]] Duration: 10 turns</code>

Revision as of 18:19, 10 March 2022

Rage: Wolf Heart is a Wildheart Bonus Action. This ability allows them to use their wolf-like anger to aid their allies in combat.

Description

Go into a Rage so inciting it spurs on your allies.

You can use Inciting Howl, and your allies have Advantage on melee Attack Rolls against enemies within 2m / 5ft of you.

Rage ends early if you haven't attacked a creature or taken damage since your last turn.

Properties

In-game tooltip

Bonus Action Icon.png Bonus Action + File:Rage Charge Icon.png Rage Charge

Only available in combat

  • Damage: Weapon Damage (Melee) + 2
  • Range Icon.png Range: Self