Editing Rally

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{{ActionPage
[[File:Rally Icon 2.png|frameless|right]]
| summary = '''Rally''' is a {{Class|Battle Master}} Bonus Action. This combat manoeuvre allows the Fighter to inspire an ally and grant them additional temporary hit points.
[[Category:Bonus Actions]][[Category:Class Actions]]
| description = Expend a superiority die to bolster the resolve of a friendly creature. It gains an additional {{DamageColor|Healing|8 Temporary Hit Points}}
'''Rally''' is a [[Battle Master]] [[Fighter]] Action. This combat maneuver allows the Fighter to inspire an an ally and grant them additional temporary hit points.
| warning = {{Prereq|Can only have temporary hit points from one source.}}
 
| image = Rally.webp
== Description ==
| cost = bonus, supdie
Expend a superiority die to bolster the resolve of a friendly creature. It gains an additional <code><span style="color:#33cccc">8 hit points</span></code>.
| concentration =
 
| damage = 8 Temporary
== Properties ==
| damage type = Healing
{{InfoBlob|{{Action|bonus}} + [[File:Superiority Die d8 Icon.png|frameless|25px]] Superiority Die}}
| recharge =
 
| duration =  
* ''Target must be a living creature.''
| range = ranged
* Gain: {{InfoBlob|{{DamageColor|Healing|8 [[Hit Points#Temporary Hit Points|<span style="color:#33cccc">Temporary Hit Points</span>]]}}}}
| higher levels = When this manoeuvre is used at [[Battle Master]] level 10, the temporary hit points granted by the Superiority Die increase to {{DamageColor|Healing|10}}.
* {{Range|ranged}}
| class learns at level 3 = Battle Master
 
| granted by feats = Martial Adept
== At Higher Levels ==
| condition = Rallied
When this maneuver is used at [[Battle Master]] level 10, the temporary hit points granted by the Superiority Die increase to {{DamageColor|Healing|10}} (presumed; not available in Early Access).
| condition duration = Long Rest
| notes = Any remaining [[Temporary Hit Points]] expire after 5 rounds.
}}
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