Ray of Enfeeblement: Difference between revisions

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'''Ray of Enfeeblement''' is a [[Spell#2nd Level Spells|Level 2]] Necromancy Spell. This spell allows spellcasters to make a ranged spell attack against a creature and sap their strength. A weakened creature deals half damage with weapon attacks that use Strength.
'''Ray of Enfeeblement''' is a [[Spells#2nd Level Spells|Level 2]] Necromancy Spell. This spell allows spellcasters to make a ranged spell attack against a creature and sap their strength. A weakened creature deals half damage with weapon attacks that use Strength.


[[Category:Spells]][[Category:Level 2 Spells]][[Category:Necromancy Spells]]
[[Category:Spells]][[Category:Level 2 Spells]][[Category:Necromancy Spells]]

Revision as of 23:59, 4 February 2023

Ray of Enfeeblement is a Level 2 Necromancy Spell. This spell allows spellcasters to make a ranged spell attack against a creature and sap their strength. A weakened creature deals half damage with weapon attacks that use Strength.

File:Ray of Enfeeblement Icon 2.png
"A beam of enervating energy springs from your fingers. The target deals half damage with Weapon Attacks using Strength."


Range 18m / 60ft
School Necromancy
Concentration Required
Condition Feeble
Duration 10 turns
Class Warlock, Wizard

Description

A beam of enervating energy springs from your fingers. The target deals half damage with Weapon Attacks using Strength.

Properties

File:Actions Icons.png Action + File:Spell Icon.png Level 2 Spell Slot

Available to level 3 Warlock and Wizard.

  • Range: Range Icon 2.png 18m / 60ft
  • Concentration: Concentration Icons.png Required