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[[File:Hope Quest.jpg|thumb|Hope wishes to be free after centuries of torment.]] | |||
'''Save Hope''' is a [[quest]] in [[Act Three]] of Baldur's Gate 3. It can be started by entering the [[House of Hope]] and speaking to [[Hope]]. | '''Save Hope''' is a [[quest]] in [[Act Three]] of Baldur's Gate 3. It can be started by entering the [[House of Hope]] and speaking to [[Hope]]. | ||
{{SpoilerWarning}} | {{SpoilerWarning}} | ||
<br><br/> | |||
==Objectives== | ==Objectives== | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
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=== Meeting Hope === | === Meeting Hope === | ||
[[File:House of Hope Map Quest.jpg|thumb|A map to the House of Hope.]] | [[File:House of Hope Map Quest.jpg|thumb|A map to the House of Hope.]] | ||
Once inside the House of Hope, a strange dwarf appears to greet the party. She believes the party is in great danger, and she herself is dealing with her jailers, but she can be convinced to stick around. Asking her who she is reveals she is Hope, and she is trapped in the prison. Only the [[Orphic Hammer]] can release her from her bonds. She explains that the party has to get past the Debtors and sneak to the Archive to get their contract. To aid the party, she gives them a Debtor's Disguise so that they can move about the House undetected. | Once inside the [[House of Hope]], a strange dwarf appears to greet the party. She believes the party is in great danger, and she herself is dealing with her jailers, but she can be convinced to stick around. Asking her who she is reveals she is [[Hope]], and she is trapped in the prison. Only the [[Orphic Hammer]] can release her from her bonds. She explains that the party has to get past the Debtors and sneak to the Archive to get their contract. To aid the party, she gives them a [[Debtor's Disguise]] so that they can move about the House undetected. | ||
If the party was given the Orphic Hammer by [[Raphael]] in exchange for the contract in [[Deal with the Devil]], they can go to the prison and free Hope immediately. However, this makes the entire House of Hope hostile immediately. | If the party was given the Orphic Hammer by [[Raphael]] in exchange for the contract in [[Deal with the Devil]], they can go to the prison and free Hope immediately. However, this makes the entire House of Hope hostile immediately. | ||
=== The Archivist === | === The Archivist === | ||
Before entering the Archives, Hope appears once again to warn the party about the Archivist. She says the party must exploit his weakness to get by. Before she can fully explain, the party must pass either a Charisma, Intelligence, or Wisdom check to keep speaking to her. After passing the check, if asked how to deal with the Archivist, she says he fears authority figures. With a Persuasion check (DC 20), she says he particularly fears Verillius Receptor, a High Inquisitor of [[Zariel]] who has official permission to audit Raphael's collection. Verillius' true form is so ghastly and mind-scarring that she takes on guises when she comes to visit. The party can exploit this by pretending to be that guise. If Hope fails to get out the name, then a successful use of [[Detect Thoughts]] (DC 10) can be used on the [[Archivist]] to reveal the name as well. | Before entering the Archives, Hope appears once again to warn the party about the Archivist. She says the party must exploit his weakness to get by. Before she can fully explain, the party must pass either a Charisma, Intelligence, or Wisdom check to keep speaking to her. After passing the check, if asked how to deal with the Archivist, she says he fears authority figures. With a Persuasion check (DC 20), she says he particularly fears [[Verillius Receptor]], a High Inquisitor of [[Zariel]] who has official permission to audit [[Raphael]]'s collection. Verillius' true form is so ghastly and mind-scarring that she takes on guises when she comes to visit. The party can exploit this by pretending to be that guise. If Hope fails to get out the name, then a successful use of [[Detect Thoughts]] (DC 10) can be used on the [[Archivist]] to reveal the name as well. | ||
[[File:Archivist Convinced.jpg|thumb|The Archivist welcomes "Verillius" to the Archive.]] | [[File:Archivist Convinced.jpg|thumb|The Archivist welcomes "Verillius" to the Archive.]] | ||
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=== The Boudoir === | === The Boudoir === | ||
Upon entering the Boudoir, the party is accosted by an incubus named [[Haarlep]], who has been polymorphed into a perfect copy of Raphael. Haarlep asks why the party is there, but is already aware that they seek their contract. Haarlep will help the party out if they agree to "play a game" with him. Agreeing to play the "game" has the party taking off their clothes and Haarlep seducing them to give over their mind and body. The party can insist | Upon entering the Boudoir, the party is accosted by an incubus named [[Haarlep]], who has been polymorphed into a perfect copy of Raphael. Haarlep asks why the party is there, but is already aware that they seek their contract. Haarlep will help the party out if they agree to "play a game" with him. Agreeing to play the "game" has the party taking off their clothes and Haarlep seducing them to give over their mind and body. The party can insist that just the body be taken, which Haarlep agrees to and tells them that they will always know when an orgasm is experienced in their form. Otherwise, giving over both mind and body results in a game over. | ||
Refusing to play makes Haarlep hostile. Additionally, succeeding in a Constitution check (DC 25) during the "game" also makes him hostile. Defeating Haarlep makes him drop the location of Raphael's safe, as well as {{IconLink |Helldusk Gloves Icon.png| Helldusk Gloves }}. The safe contains the magic phrase needed to steal the contract/hammer. | Refusing to play makes Haarlep hostile. Additionally, succeeding in a Constitution check (DC 25) during the "game" also makes him hostile. Defeating Haarlep makes him drop the location of Raphael's safe, as well as {{IconLink |Helldusk Gloves Icon.png| Helldusk Gloves }}. The safe contains the magic phrase needed to steal the contract/hammer. | ||
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[[File:Hopes Red Crystals.jpg|thumb|Smash the crystals with the Orphic Hammer to free Hope.]] | [[File:Hopes Red Crystals.jpg|thumb|Smash the crystals with the Orphic Hammer to free Hope.]] | ||
After leaving the Archive, the residents of the House of Hope turn hostile, including the Debtors and several Hell Spheres. | After leaving the Archive, the residents of the House of Hope turn hostile, including the Debtors and several Hell Spheres. On the way to the prison, the party can stop in the Boudoir and use the rejuvenation faucet (X:-6482, Y:2977) to heal. Hope's prison cell is on the eastern side of the House, in a hatch just south of the Outer Portals. Once inside, the party faces two [[Spectator]]s and a large number of Vengeful Imps. Alternatively, there is a hole in the side of the prison's foundation, just outside the first door after the portal room; It allows the party to approach the enemies from one side of the area, so that one Spectator is fought at a time. Equip the Orphic Hammer and smash the two crystals to free Hope, who joins the party as a temporary companion. | ||
Once Hope is freed, return to the entrance where the portal is located. Unfortunately, Raphael, Yurgir, and [[Korrilla Hearthflame|Korrilla]] are there waiting. Raphael, enraged, states that the deal is over and that none of the party is getting out alive. Yurgir can be convinced to switch sides with a persuasion check (DC 30 if he was killed in | Once Hope is freed, return to the entrance where the portal is located. Unfortunately, [[Raphael]], [[Yurgir]], and [[Korrilla Hearthflame|Korrilla]] are there waiting. Raphael, enraged, states that the deal is over and that none of the party is getting out alive. Yurgir can be convinced to switch sides with a persuasion check (DC 30 if he was killed in [[Act Two]]), or he automatically switches sides if he helped the party find the House of Hope in the first place. | ||
== Rewards == | == Rewards == |