Second Wind: Difference between revisions

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* Heal: 2 ~ 11 Hit Points
* Heal: 2 ~ 11 Hit Points
** <code>[[File:1d10 Healing.png|frameless|50px]] <span style="color:#33cccc">1d10</span> + Fighter Level [[File:Heal Icon.png|frameless|40px]] [[Hit Points|<span style="color:#33cccc">Hit Points</span>]]</code>
** <code>[[File:1d10 Healing.png|frameless|50px]] <span style="color:#33cccc">1d10</span> + Fighter Level [[File:Heal Monk Icon.png|frameless|40px]] [[Hit Points|<span style="color:#33cccc">Hit Points</span>]]</code>
* Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] Self}}
* Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] Self}}
* Recharge: {{C|[[File:Recharge Icons.png|frameless|upright=0.1]] Once per [[Short Rest]]}}
* Recharge: {{C|[[File:Recharge Icons.png|frameless|upright=0.1]] Once per [[Short Rest]]}}
[[Category:Bonus Actions]]
[[Category:Bonus Actions]]
[[Category:Class Actions]]
[[Category:Class Actions]]

Revision as of 16:29, 11 August 2023

Second Wind is a Fighter Bonus Action. This ability allows them to heal themselves in the midst of battle.

"Draw on your stamina to protect yourself. You regain 1d10 + Fighter Level hit points."

Bonus Action Icon.png Bonus Action

Heal 1d10 + Fighter Level Hit Points
Range Self
Recharge Once per Short Rest

Description

Draw on your stamina to protect yourself. You regain 1d10 + Fighter Level hit points.

Properties

Bonus Action Icon.png Bonus Action