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**And since her Strength and Dexterity isn't high either, early on her best offensive option is likely to be {{SmIconLink|Guiding Bolt Icon.png|Guiding Bolt|Guiding Bolt}} while at range, and {{SmIconLink|Inflict Wounds Icon.png|Inflict Wounds|Inflict Wounds}} while up close. Both of course costs spell slots. | **And since her Strength and Dexterity isn't high either, early on her best offensive option is likely to be {{SmIconLink|Guiding Bolt Icon.png|Guiding Bolt|Guiding Bolt}} while at range, and {{SmIconLink|Inflict Wounds Icon.png|Inflict Wounds|Inflict Wounds}} while up close. Both of course costs spell slots. | ||
**She can also indirectly contribute to the party's damage output via {{SmIconLink|Bane Icon.png|Bane |Bane }} and {{SmIconLink|Bless Icon.png|Bless|Bless}}, the former makes the affected enemies 10% more likely to get hit, the latter makes the affected allies 10% more likely to land a hit. Note that bane requires its target to fail a saving throw to take effect so it is somewhat less reliable. | **She can also indirectly contribute to the party's damage output via {{SmIconLink|Bane Icon.png|Bane |Bane }} and {{SmIconLink|Bless Icon.png|Bless|Bless}}, the former makes the affected enemies 10% more likely to get hit, the latter makes the affected allies 10% more likely to land a hit. Note that bane requires its target to fail a saving throw to take effect so it is somewhat less reliable. | ||
***These are both {{Concentration}} spells however, so there is a risk in using these. | ***These are both {{Concentration}} spells however, so there is a risk in using these. Make sure Shadowheart is safe from damage if this is the option chosen. | ||
==Gallery== | ==Gallery== | ||
<gallery heights="250px" mode="packed"> | <gallery heights="250px" mode="packed"> |