Shatter: Difference between revisions

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| damage save = Constitution
| damage save = Constitution
| damage save effect = half
| damage save effect = half
| higher levels =
| notes =
When the spell is cast using a 3rd level slot or higher, damage increases by {{DamageText | 1d8 | Thunder}} for each spell slot level above 2nd.
* When the spell is cast using a 3rd level slot or higher, damage increases by {{DamageText | 1d8 | Thunder}} for each spell slot level above 2nd.
* Also granted by  {{SmallIcon|Sentient Amulet Icon.png}} [[Sentient Amulet]].
}}
}}

Revision as of 12:40, 31 July 2023

Shatter Icon.png

Shatter is a level 2 evocation spell. This spell allows the spellcaster to generate a deafening noise explosion that can damage multiple creatures and objects. This spell is extra potent against inorganic targets, who must make their Saving Throw at Disadvantage Icon.png Disadvantage.

Description

Generate a painfully intense ringing noise that deals 3d8 Damage TypesThunder damage to all nearby creatures and objects. Affected creatures made of inorganic material such as stone have Disadvantage Icon.png Disadvantage on their Saving Throws. On a successful save, creatures still take half damage.

Properties

Damage
D8 Thunder.png 3d8 (3~24) Damage TypesThunder damage (Constitution save to halve)
Details
 Range: 18 m / 60 ft
AoE: 3 m / 10 ft (Radius)

At higher levels

Casting this spell at a higher level grants no additional benefit.

How to learn

(Information not yet added.)

Notes

  • When the spell is cast using a 3rd level slot or higher, damage increases by 1d8 Damage TypesThunder for each spell slot level above 2nd.
  • Also granted by Sentient Amulet.