Sneak Attack (Ranged): Difference between revisions

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m (Sneak attack stop scaling at lvl 9)
m (typo 5D6 => 5d6)
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== At Higher Levels ==
== At Higher Levels ==


For every 2 [[Rogue]] Levels above 1, your '''Sneak Attack''' deals an additional {{DamageText|1d6|Physical}} damage, up to 5D6 at Level 9. For example:
For every 2 [[Rogue]] Levels above 1, your '''Sneak Attack''' deals an additional {{DamageText|1d6|Physical}} damage, up to 5d6 at Level 9. For example:
*{{DamageText|2d6|Physical}} at [[Rogue]] Level 3
*{{DamageText|2d6|Physical}} at [[Rogue]] Level 3
*{{DamageText|3d6|Physical}} at [[Rogue]] Level 5
*{{DamageText|3d6|Physical}} at [[Rogue]] Level 5

Revision as of 16:32, 14 August 2023

Sneak Attack (Ranged) Icon.png

Sneak Attack (Ranged) is a Rogue Action. This ability allows the Rogue to exploit enemies' distraction and deal extra damage to their vulnerable spots with Ranged Weapons.

See also: Sneak Attack (Melee)

Description

Deal an extra 1d6 damage to a foe you have Advantage Icon.png Advantage against. You can also use Sneak Attack if you have an ally within 1.5m / 5ft of the target and you don't have Disadvantage Icon.png Disadvantage.

Properties

Action (if attacking with main hand weapon) Bonus action (if attacking with off-hand weapon)

  • Damage: Weapon Damage + 1d6Damage TypesPhysical
    • Note: Sneak Attack Damage Type is inherited from attacking weapon
  •  Range: 18 m / 60 ft (range inherited from attacking weapon)
  • Recharge: Once Per Turn

At Higher Levels

For every 2 Rogue Levels above 1, your Sneak Attack deals an additional 1d6Damage TypesPhysical damage, up to 5d6 at Level 9. For example:

  • 2d6Damage TypesPhysical at Rogue Level 3
  • 3d6Damage TypesPhysical at Rogue Level 5