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[[File:Turn Undead.jpg|thumb|right|Ingame tooltip]] | |||
| | '''Turn Undead''' is a '''Feature''' of [[Cleric|Clerics]]. This ability allow these Clerics to make undead run away from them. | ||
== Description == | |||
Present your holy symbol and pray. Each undead that can see or hear you is forced to use its [[Actions]] to flee from you, until it takes damage. | |||
== Effect == | |||
=== [[File:Inflicts Turned Icon.png|frameless|50px|baseline|link=]] Inflicts Turned (3 turns) === | |||
{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | |||
| <strong>Turned Condition</strong> | |||
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| [[File:Turned.jpg|thumb|left|link=]] | |||
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| | | “Until it takes damage, a turned creature must spend its turns trying to move as far away from the creature who turned it, and it can’t willingly move to a space within <code>9m / 30ft</code> of that creature. It also can’t take reactions. For its [[Action]], it can use only the Dash action or try to escape from an effect that prevents it from moving.” | ||
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| | == Properties == | ||
| | <code>[[File:Action Icon.png|frameless|link=]] Action + [[File:Channel Divinity Charges Icon.png|frameless|25px|middle|link=]] Channel Divinity</code> | ||
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| | * [[File:Attack Save Icon.png|frameless|40px|middle|link=]] Attack/Save: <code>[[Wisdom]]</code> | ||
| | * [[File:Range Icon.png|frameless|40px|middle|link=]] Range: <code>9m / 30ft</code> | ||
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