The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
'''Turn Undead''' is a [[Cleric|Clerics]] Action. This ability allow these Clerics to make undead run away from them. | |||
== Description == | |||
| | Present your holy symbol and pray. Each undead that can see or hear you is forced to use its [[Character Abilities#Action|Actions]] to flee from you, until it takes damage. | ||
| | == Properties == | ||
| | [[File:Turn Undead Tooltip.png|thumb|right|upright=1.5|In-game tooltip]] | ||
| | <code>[[File:Action Icon.png|frameless]] Action + [[File:Channel Divinity Charge Icon.png|frameless|upright=0.1]] Channel Divinity</code> | ||
| | |||
| | * [[File:Range Icon.png|frameless|upright=0.1]] Range: <code>9m / 30ft</code> | ||
* [[File:Saving Throw Icon.png|frameless|upright=0.1]] Saving Throw: <code>[[Wisdom]]</code> | |||
| | |||
| | {| role="presentation" class="wikitable mw-collapsible" | ||
| | | <strong>[[File:Turned Condition Icon.png|frameless|upright=0.13]] Turned</strong> | ||
| | |- | ||
| <code>[[File:Duration Icon.png|frameless|upright=0.1]] Duration: 3 turns</code> | |||
| | |- | ||
| | |||
| | * Until it takes damage, a turned creature must spend its turns trying to move as far away from the creature who turned it. | ||
| | * It can't willingly move to a space within <code>9m / 30ft</code> of that creature. | ||
| | * It also can't take reactions. | ||
| | * For its [[Character Abilities#Action|Actions]], it can use only the [[Dash]] action or try to escape from an effect that prevents it from moving. | ||
| | |} | ||
| | |||
| | |||
* | |||