Wild Magic: Enchant Weapons: Difference between revisions

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'''Wild Magic: Enchant Weapons''' is a [[Wild Magic#Wild Magic Surge Effects|Magic Surge Effect]] of [[Wild Magic]] Sorcerers. This ability allows them to magically empower weapon of every creature in an area, making the weapon do extra Force damage to enemies.
{{ActionPage
 
| summary = '''Wild Magic: Enchant Weapons''' is a {{Class|Wild Magic Sorcerer}} free action that is randomly used when you trigger a {{SAI|Wild Magic (passive feature)|Wild Magic}} roll. This effect allows them to magically empower the weapons of every nearby creature, allowing them to make one powerful strike.
== Description ==
| description = Enchant the weapon of each creature within {{Distance|m=6|ft=20}}. Their next attack is a [[Critical Hit]] and deals an additional {{DamageText|1d4|Force}}.
Each creature within {{C|6m / 20ft}} has their main weapon enchanted.
| image = Wild Magic Enchant Weapons.webp
 
| condition = Wild Magic: Enchant Weapons
Their next weapon attack is a Critical Hit and deals an additional <span style="color:#cc3333">1d4 Force damage</span>.
| condition duration = Until Long Rest
 
| class learns at level 1 = Wild Magic Sorcerer
== Properties ==
| notes = * Because the enchanted weapon attack is a guaranteed Critical Hit, the actual extra damage dealt is {{DamageText|2d4|Force}}.
* [[Wild Magic#Wild Magic Surge Effects|Wild Magic Surge Effects]]
}}
* Range: {{C|[[File:Range Icons.png|frameless|25px]] 6m / 20ft}}
{{SorcererNavbox}}
 
{| role="presentation" class="wikitable mw-collapsible"
| <strong>[[File:Wild Magic Enchant Weapons Icon.png|frameless|upright=0.1]] Wild Magic: Enchant Weapons</strong>
|-
| {{C|[[File:Duration Icons.png|frameless|25px]] Duration: Until Long Rest}}
* The next attack with this weapon is a Critical Hit and deals an additional <span style="color:#cc3333">1d4 Force damage</span>.
|}

Latest revision as of 09:42, 24 November 2023

Wild Magic Enchant Weapons.webp

Wild Magic: Enchant Weapons is a Wild Magic Sorcerer free action that is randomly used when you trigger a Wild Magic Wild Magic roll. This effect allows them to magically empower the weapons of every nearby creature, allowing them to make one powerful strike.

Description

Enchant the weapon of each creature within 6 m / 20 ft. Their next attack is a Critical Hit and deals an additional 1d4Damage TypesForce.


Condition: Wild Magic: Enchant Weapons

Wild Magic: Enchant Weapons Wild Magic: Enchant Weapons

Duration: Until Long rest

  • The next attack with this weapon is a Critical Hit and deals an additional 1d4Damage TypesForce.

How to learn

Classes:

Notes

  • Because the enchanted weapon attack is a guaranteed Critical Hit, the actual extra damage dealt is 2d4Damage TypesForce.