Wild Magic: Enchant Weapons: Difference between revisions
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'''Wild Magic: | {{ActionPage | ||
| summary = '''Wild Magic: Burning''' is a [[Wild Magic (Subclass Feature)|Wild Magic]] effect of the {{Class|Wild Magic}}. This effect allows them to magically empower the weapons of every nearby creature, allowing them to make one powerful strike. | |||
= | | description = Enchant the weapon of each creature within {{Distance|m=6|ft=20}}. Their next attack is a [[Critical Hit]] and deals an additional {{DamageText|1d4|Force}}. | ||
| image = Wild Magic Enchant Weapons.webp | |||
| condition = Wild Magic: Enchant Weapons | |||
Their next | | condition duration = Until Long Rest | ||
| class learns at level 1 = Wild Magic | |||
| notes = * Because the enchanted weapon attack is a guaranteed Critical Hit, the actual extra damage dealt is {{DamageText|2d4|Force}}. | |||
}} | |||
{{SorcererNavbox}} | |||
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* Because the enchanted weapon attack is a guaranteed Critical Hit, the actual extra damage dealt is {{DamageText|2d4|Force}}. |
Revision as of 20:22, 29 September 2023
Wild Magic: Burning is a Wild Magic effect of the Wild Magic. This effect allows them to magically empower the weapons of every nearby creature, allowing them to make one powerful strike.
Description
Enchant the weapon of each creature within 6 m / 20 ft. Their next attack is a Critical Hit and deals an additional 1d4Force.
Condition: Wild Magic: Enchant Weapons
Wild Magic: Enchant Weapons
Duration: Until Long rest
- The next attack with this weapon is a Critical Hit and deals an additional 1d4Force.
How to learn
Classes:
- Class level 1: Wild Magic