Wild Magic: Enchant Weapons: Difference between revisions

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'''Wild Magic: Enchant Weapons''' is a [[Wild Magic#Wild Magic Surge Effects|Magic Surge Effect]] of [[Wild Magic]] Sorcerers. This ability allows them to magically empower the weapons of every nearby creature, allowing them to make one powerful strike.
{{ActionPage
 
| summary = '''Wild Magic: Burning''' is a [[Wild Magic (Subclass Feature)|Wild Magic]] effect of the {{Class|Wild Magic}}. This effect allows them to magically empower the weapons of every nearby creature, allowing them to make one powerful strike.
== Description ==
| description = Enchant the weapon of each creature within {{Distance|m=6|ft=20}}. Their next attack is a [[Critical Hit]] and deals an additional {{DamageText|1d4|Force}}.
Each creature within {{C|6m / 20ft}} has their main weapon enchanted.
| image = Wild Magic Enchant Weapons.webp
 
| condition = Wild Magic: Enchant Weapons
Their next weapon attack is a [[Critical Hit]] and deals an additional {{DamageText|1d4|Force}} damage.
| condition duration = Until Long Rest
 
| class learns at level 1 = Wild Magic
== Properties ==
| notes = * Because the enchanted weapon attack is a guaranteed Critical Hit, the actual extra damage dealt is {{DamageText|2d4|Force}}.
* [[Wild Magic#Wild Magic Surge Effects|Wild Magic Surge Effects]]
}}
* {{Range|m=6|ft=20}}
{{SorcererNavbox}}
 
{| role="presentation" class="wikitable mw-collapsible"
| <strong>[[File:Wild Magic Enchant Weapons Icon.png|frameless|upright=0.12]] Wild Magic: Enchant Weapons</strong>
|-
| {{C|[[File:Duration Icons.png|frameless|25px]] Duration: Until Long Rest}}
* The next attack with this weapon is a [[Critical Hit]] and deals an additional {{DamageText|1d4|Force}} damage.
* The enchantment is removed by the next weapon attack.
|}
 
== Notes and Trivia ==
* Because the enchanted weapon attack is a guaranteed Critical Hit, the actual extra damage dealt is {{DamageText|2d4|Force}}.

Revision as of 20:22, 29 September 2023

Wild Magic Enchant Weapons.webp

Wild Magic: Burning is a Wild Magic effect of the Wild Magic. This effect allows them to magically empower the weapons of every nearby creature, allowing them to make one powerful strike.

Description

Enchant the weapon of each creature within 6 m / 20 ft. Their next attack is a Critical Hit and deals an additional 1d4Damage TypesForce.


Condition: Wild Magic: Enchant Weapons

Wild Magic: Enchant Weapons Wild Magic: Enchant Weapons

Duration: Until Long rest

  • The next attack with this weapon is a Critical Hit and deals an additional 1d4Damage TypesForce.

How to learn

Classes:

  • Class level 1: Wild Magic

Notes

  • Because the enchanted weapon attack is a guaranteed Critical Hit, the actual extra damage dealt is 2d4Damage TypesForce.