Wild Magic: Explosive Healing: Difference between revisions

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== Description ==
== Description ==
Your spells of level 1 and higher heal all creatures in a {{C|3m / 10ft}} radius around the target for 1d4 <span style="color:mediumturquoise">hit points</span> per [[Spell#Spell Slots|Spell Slot]] level.
Your spells of level 1 and higher heal all creatures in a {{C|3m / 10ft}} radius around the target for 1d4 <span style="color:mediumturquoise">hit points</span> per [[Spells#Spell Slots|Spell Slot]] level.


== Properties ==
== Properties ==
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| {{C|[[File:Duration Icons.png|frameless|25px]] Duration: 5 turns}}
| {{C|[[File:Duration Icons.png|frameless|25px]] Duration: 5 turns}}
*  Your spells of Level 1 and higher heal all creatures in a <code>3m / 10ft</code> radius for <span style="color:mediumturquoise">1d4 hit points</span> per [[Spell#Spell Slots|Spell Slot]] level.
*  Your spells of Level 1 and higher heal all creatures in a <code>3m / 10ft</code> radius for <span style="color:mediumturquoise">1d4 hit points</span> per [[Spells#Spell Slots|Spell Slot]] level.
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Revision as of 23:59, 4 February 2023

Wild Magic: Explosive Healing is a Magic Surge Effect of Wild Magic Sorcerers. This ability allows them to heal every creature in an area whenever they cast a Level 1 Spell or higher.

Description

Your spells of level 1 and higher heal all creatures in a 3m / 10ft radius around the target for 1d4 hit points per Spell Slot level.

Properties