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Abjure Enemy: Slow (Condition)
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- The affected creature's Movement speed is halved. Taking damage ends this condition.
Bugs
- Movement speed is not halved. Instead, movement cost is multiplied by 1.5.
- This condition is removed when any action that does not result in a miss is made against the character, rather than when the character receives damage.
Sources of Abjure Enemy: Slow
Creatures with Abjure Enemy: Slow
None defined in the wiki database
Conditions with the same stack ID
Conditions with the stack ID ABJURE_ENEMY, only one of these can be applied at the same time:
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