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Abjure Enemy

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Abjure Enemy is an Oath of Vengeance Paladin class action. This ability allows them to Frighten an enemy.

Description

FrightenFrighten an enemy. They have DisadvantageDisadvantage on ability checks and Attack rollAttack rolls, and they cannot move.

Fiends and undead have DisadvantageDisadvantage on this Saving Throw

Properties

Cost
Action + Channel Oath Charge
Details
WIS SaveWIS Save (On Save: Target is SlowedSlowed instead.)
Range: 18 m / 60 ft Range: 18 m / 60 ft

Technical details

UID
Target_AbjureEnemy
Spell flags

Condition: Abjure Enemy: Frightened

Abjure Enemy: FrightenedAbjure Enemy: Frightened

Duration: 3 turns

Spell save DC Wisdom saving throwWisdom saving throw

Condition: Abjure Enemy: Slow

Abjure Enemy: SlowAbjure Enemy: Slow

Duration: 3 turns

  • The affected creature's Movement speed is halved. Taking damage ends this condition.

How to learn

Classes: